Mono path[0] = 'C:/WGSM/servers/5/serverfiles/7DaysToDieServer_Data/Managed' Mono config path = 'C:/WGSM/servers/5/serverfiles/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers. Loading player data from C:/WGSM/servers/5/serverfiles/7DaysToDieServer_Data/data.unity3d Initialize engine version: 2022.3.62f2 (7670c08855a9) [Subsystems] Discovering subsystems at path C:/WGSM/servers/5/serverfiles/7DaysToDieServer_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies FMOD initialized on nosound output Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.290 seconds - Finished resetting the current domain, in 0.003 seconds ERROR: Shader Hidden/LandClaimBoundary shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Game/Cube_UI_Glow' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Cube_UI_Glow' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable) [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers. UnloadTime: 1.228700 ms 2025-11-01T23:22:41 0.001 INF Version: V 2.4 (b7) Compatibility Version: V 2.4, Build: WindowsPlayer 64 Bit 2025-11-01T23:22:41 0.003 INF System information: 2025-11-01T23:22:41 0.004 INF OS: Windows 10 (10.0.19045) 64bit 2025-11-01T23:22:41 0.004 INF CPU: Intel(R) Xeon(R) CPU D-1531 @ 2.20GHz (cores: 12) 2025-11-01T23:22:41 0.004 INF RAM: 28671 MB 2025-11-01T23:22:41 0.005 INF GPU: Null Device (128 MB) 2025-11-01T23:22:41 0.014 INF Graphics API: NULL 1.0 [1.0] (shader level 3,0) 2025-11-01T23:22:41 0.016 INF Local UTC offset: 1 hours 2025-11-01T23:22:41 0.061 INF Command line arguments: C:\WGSM\servers\5\serverfiles\7DaysToDieServer.exe -logfile C:\WGSM\servers\5\serverfiles\7DaysToDieServer_Data\output_log_dedi__2025-11-01-23-22-40.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated 2025-11-01T23:22:41 0.066 INF Parsing server configfile: C:/WGSM/servers/5/serverfiles/7DaysToDieServer_Data/../serverconfig.xml 2025-11-01T23:22:41 0.122 INF Parsing server configfile successfully completed 2025-11-01T23:22:41 0.123 INF UserDataFolder: C:\Users\rg\AppData\Roaming/7DaysToDie 2025-11-01T23:22:41 0.127 INF [Platform] Init 2025-11-01T23:22:42 0.223 INF [Platform] Using native platform: Steam 2025-11-01T23:22:42 0.225 INF [Platform] Using cross platform: EOS 2025-11-01T23:22:42 0.226 INF [Platform] Using server platform: Steam 2025-11-01T23:22:42 0.226 INF [Platform] Using server platform: XBL 2025-11-01T23:22:42 0.226 INF [Platform] Using server platform: PSN 2025-11-01T23:22:42 0.227 INF [Platform] Using server platform: LAN 2025-11-01T23:22:42 0.236 INF Starting PlayerInputManager... 2025-11-01T23:22:42 0.239 INF InControl (version 1.8.9 build 9376, native module = False, XInput = False) 2025-11-01T23:22:42 0.247 INF InControl (version 1.8.9 build 9376) 2025-11-01T23:22:42 0.543 INF UnityInputDeviceManager enabled. 2025-11-01T23:22:42 0.585 INF [Platform] Initializing Steam 2025-11-01T23:22:42 0.600 INF [Platform] Initializing EOS 2025-11-01T23:22:42 0.633 INF [EOS] Initialize: Success 2025-11-01T23:22:42 0.665 INF [Platform] Initializing XBL 2025-11-01T23:22:42 0.665 INF [Platform] Initializing PSN 2025-11-01T23:22:42 0.666 INF [Platform] Initializing LAN 2025-11-01T23:22:42 0.669 INF [SaveDataUtils] InitStatic Begin 2025-11-01T23:22:42 0.672 INF [SaveDataUtils] SdPlayerPrefs -> Unity 2025-11-01T23:22:42 0.672 INF [SaveDataUtils] InitStatic Complete 2025-11-01T23:22:42 0.678 INF Last played version: V 2.4 2025-11-01T23:22:42 0.683 INF Starting dedicated server level=Navezgane game name=My Game 2025-11-01T23:22:42 0.683 INF Maximum allowed players: 5 2025-11-01T23:22:42 0.683 INF Game mode: GameModeSurvival 2025-11-01T23:22:42 0.684 INF Crossplay: True 2025-11-01T23:22:42 0.706 WRN Server setting LootAbundance with value 300 outside of allowed range for cross-play (<= 200). 2025-11-01T23:22:42 0.707 ERR ==================================================================================================== 2025-11-01T23:22:42 0.707 ERR Error parsing configfile: Server configuration is invalid. 2025-11-01T23:22:42 0.707 ERR ==================================================================================================== 2025-11-01T23:22:42 0.707 ERR [GameEntrypoint] Failed initializing core systems, shutting down 2025-11-01T23:22:42 0.787 INF Preparing quit 2025-11-01T23:22:42 0.788 INF Persistent GamePrefs saved 2025-11-01T23:22:42 0.788 INF Cleanup NullReferenceException: Object reference not set to an instance of an object at LocalPlayerManager.Destroy () [0x00000] in :0 at GameManager.Cleanup () [0x0007a] in :0 at GameManager+d__185.MoveNext () [0x000c4] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameManager:OnApplicationQuit() Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Initial Block Size 4.0 MB Current Block Size 4.0 MB Peak Allocated Bytes 3.1 MB Overflow Count 1 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 131.9 KB Overflow Count 4 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 6 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 366 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 312 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 28 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.9 MB [ALLOC_DEFAULT_MAIN] Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 47.0 MB Peak Large allocation bytes 32.0 MB [ALLOC_DEFAULT_THREAD] Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 9.3 MB Peak Large allocation bytes 0 B [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.9 MB [ALLOC_GFX_MAIN] Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 112.8 KB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 86.2 KB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 3 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.9 MB [ALLOC_CACHEOBJECTS_MAIN] Requested Block Size 4.0 MB Peak Block count 2 Peak Allocated memory 3.8 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 16.4 MB Peak Large allocation bytes 15.7 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 1.9 MB [ALLOC_TYPETREE_MAIN] Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 4.6 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 4.4 KB Peak Large allocation bytes 0 B