local player = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") -- Settings: change these numbers to your desired speed/jump local WALK_SPEED = 50 -- default is 16 local JUMP_POWER = 100 -- default is 50 -- Function to apply to humanoid local function applyBoost() local character = player.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = WALK_SPEED humanoid.JumpPower = JUMP_POWER end end -- Apply immediately if character already exists applyBoost() -- Apply whenever character spawns player.CharacterAdded:Connect(function() wait(0.1) applyBoost() end) -- Optional: Toggle boost with a key (like P) UIS.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.P then WALK_SPEED = WALK_SPEED == 50 and 16 or 50 JUMP_POWER = JUMP_POWER == 100 and 50 or 100 applyBoost() end end)