local TORQUE = 7000 local player = game.Players.LocalPlayer local function applyAcceleration(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Seated:Connect(function(sitting, seat) if sitting and seat and seat:IsA("VehicleSeat") then seat.Torque = TORQUE seat.MaxSpeed = math.huge end end) end if player.Character then applyAcceleration(player.Character) end player.CharacterAdded:Connect(applyAcceleration)