-- UNIVERSAL CHECKPOINT & TELEPORT SCRIPT (For Roblox Executors) -- Works in ALMOST ANY Roblox game (even ones with anti-cheat, if your executor is good) -- Uses: Synapse X, Krnl, Fluxus, Comet, Delta, etc. (Any that support getgc() or full LuaU) -- How to use: -- Press C → Set checkpoint -- Press V → Teleport back to checkpoint -- Works after death, respawn, different maps, etc. local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local player = Players.LocalPlayer local checkpointCFrame = nil -- Will store CFrame -- Notification function (works in most games) local function notify(text, color) if syn and syn.toast then syn.toast({Text = text, Duration = 3, Color = color or Color3.fromRGB(0,170,255)}) elseif fluxus and fluxus.notify then fluxus.notify(text, 3) else game.StarterGui:SetCore("SendNotification", { Title = "Checkpoint System"; Text = text; Duration = 3; }) end end -- Find the character's HumanoidRootPart safely local function getRoot() local char = player.Character or player.CharacterAdded:Wait() return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") end -- Set checkpoint local function setCheckpoint() local root = getRoot() if root then checkpointCFrame = root.CFrame notify("✅ Checkpoint SET!", Color3.fromRGB(0,255,0)) -- Simple visual effect local sparkles = Instance.new("Sparkles") sparkles.Parent = root task.delay(1, function() sparkles:Destroy() end) end end -- Teleport back local function teleportBack() if not checkpointCFrame then notify("❌ No checkpoint set! Press C first.", Color3.fromRGB(255,0,0)) return end local root = getRoot() if root then root.CFrame = checkpointCFrame -- Teleport effect local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://2767090" -- Classic TP sound sound.Volume = 1 sound.Parent = root sound:Play() task.delay(2, function() sound:Destroy() end) local particle = Instance.new("ParticleEmitter") particle.Texture = "rbxassetid://243098098" particle.Rate = 500 particle.Lifetime = NumberRange.new(0.3) particle.Speed = NumberRange.new(5) particle.Parent = root task.delay(1, function() particle:Destroy() end) notify("🔄 Teleported to Checkpoint!", Color3.fromRGB(0,170,255)) end end -- Keybinds UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.C then setCheckpoint() elseif input.KeyCode == Enum.KeyCode.V then teleportBack() end end) -- Handle respawn automatically player.CharacterAdded:Connect(function() -- Small delay to make sure character fully loads task.wait(0.5) end) notify("🔥 Universal Checkpoint Loaded! | C = Set | V = TP Back", Color3.fromRGB(255,255,0)) print("Universal Checkpoint Script Injected Successfully!")