Rotation/Priority: 1) Smoke Bomb - Applies 4 Marks to enemies hit. - Each mark increases damage dealt to target. - Do this if you are not at max Marks and Smoke Bomb is not already applied 2) Vanish + Spin Attack - Vanish increases damage dealt by next attack. - Combo consumes all Marks and applies Nightcloak Knives for 40 seconds. Increases damage dealt per Mark consumed. - Do this if Nightcloak Knives is not active, or a higher stack one can be applied. 3) Vanish + Backstab - Backstab is bread and butter attack. Deals double damage if behind target. - Frontstabbing: the game will consider you behind the target if both of you are facing the same direction. 4) Backstab until Vanish is off CD - Backstab reduces the remaining CD of Vanish. Stat Priority: - Meet minimum requirements for gear - Equally distribute remaining points between Strength, Intelligence and Agility. Depending on encounter/mana requirements, flex between these three. - Certain encounters might have high DTPS that would require more Agility (sacrifice Strength before Int) - Certain weapons/armor give Mana Steal (or allow mana regen while Vanished like Withered), so Int is devalued - Certain encounters might have hard-hitting abilities that might even require Defense - For spells, Neutral (all) > Earth (Smoke Bomb & Backstab) > Thunder (Spin Attack) damage - Attractive stats: +spell damage, +mana steal, +movement speed, +main attack damage (when OOM)