Sign up
Login
New
Trending
Archive
English
English
Sign up
Login
New Paste
Add Image
visuals = { ore_esp_enabled = false, show_name = false, show_distance = false, ore_max_distance = 1000, colors = { ore_name_color = Color3.fromRGB(255, 0, 0) } } local SoundService = game:GetService("SoundService") local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://131644923" sound.Parent = SoundService sound.Volume = 1 sound.Looped = false sound:Play() local StarterGui = game:GetService("StarterGui") pcall(function() StarterGui:SetCore("SendNotification", { Title = "🔑 Whitelisted.", Text = "Hello Friend. You have been whitelisted.", Duration = 7 }) end) local repo = 'https://raw.githubusercontent.com/milo22-ux/Linoria-modded-/main/' local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/Linoria-modded-/refs/heads/main/LinoriaModded.lua", true))() local ThemeManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/Linoria-modded-/refs/heads/main/ThemeManger.txt.lua",true))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() local Window = Library:CreateWindow({ Title = 'Vercore.xyz paid', Center = true, AutoShow = true, TabPadding = 8, MenuFadeTime = 0.2 }) local Tabs = { Combat = Window:AddTab('⚔️ Combat'), Visuals = Window:AddTab('👀 Visuals'), World = Window:AddTab('🌍 World'), Random = Window:AddTab('❓ Random'), Settings = Window:AddTab('⚙️ settings'), } local hitbox = Tabs.Combat:AddLeftGroupbox("hitbox") local silent = Tabs.Combat:AddLeftGroupbox("Silent aim") local mods = Tabs.Combat:AddRightGroupbox("Mods") local esp = Tabs.Visuals:AddLeftGroupbox("Esp") local random = Tabs.Visuals:AddLeftGroupbox("Random esps") local ore = Tabs.Visuals:AddRightGroupbox("ore esp") local world = Tabs.World:AddLeftGroupbox("World") local extra = Tabs.Random:AddRightGroupbox("Extra") local arms = Tabs.World:AddRightGroupbox("arms") local guns = Tabs.World:AddRightGroupbox("guns") local config = Tabs.Settings:AddLeftGroupbox("Menu") hitbox:AddButton("Hitbox", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/Trident-survival-stuff/refs/heads/main/V5%20hitbox", true))() end) mods:AddToggle("NoSpread", { Text = "No Spread", Default = false, Callback = function(state) if state then no_spread = hookmetamethod(Random.new(), "__namecall", newcclosure(function(self, ...) local method = getnamecallmethod() if method=="NextInteger" and debug.info(3,"l")==283 and debug.info(3,"s"):find("RangedWeaponClient") or method=="NextInteger" and debug.info(3,"l")==152 and debug.info(3,"s"):find("BowClient") then if getstack(3,12)==-100 and getstack(3,13)==100 then setstack(3,12,0) setstack(3,13,0) end end return no_spread(self,...) end)) else no_spread = nil end end }) mods:AddToggle("NoRecoil", { Text = "No Recoil", Default = false, Callback = function(state) if state then no_recoil = hookfunction(CFrame.new, newcclosure(function(...) if debug.info(3,"l")==389 and debug.info(3,"s"):find("Camera") then setstack(3,1,{cameraXShake=0,rotSpeed=0,rotMag=0,returnTime=0,push=0,returnLerp=0,cameraY=0,cameraX=0,lerp=0}) end return no_recoil(...) end)) else no_recoil = nil end end }) mods:AddButton("No Cooldown", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/Trident-survival-stuff/refs/heads/main/Mine%20speed%20v5", true))() end) silent:AddButton("Magic Bullet Redirection", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/V5-paid/refs/heads/main/Magic%20bullet%20redirection", true))() end) silent:AddButton("Silent aim", function() local baseRadius = 200 local fovCircle = Drawing.new("Circle") fovCircle.Visible = true fovCircle.Thickness = 1 fovCircle.Color = Color3.fromRGB(255, 255, 255) fovCircle.Radius = baseRadius fovCircle.Filled = false local snapLine = Drawing.new("Line") snapLine.Visible = false snapLine.Color = Color3.fromRGB(255, 255, 255) snapLine.Thickness = 1 local targetCircle = Drawing.new("Circle") targetCircle.Visible = false targetCircle.Thickness = 1 targetCircle.Color = Color3.fromRGB(255, 255, 255) targetCircle.Radius = 2 targetCircle.Filled = false local CoreGui = game:GetService("CoreGui") local HL = Instance.new("Highlight") HL.Name = "Highlight" HL.Parent = CoreGui HL.FillTransparency = 1 HL.OutlineColor = Color3.fromRGB(255, 255, 255) local RunService = game:GetService("RunService") local Classes = getrenv()._G.classes local CameraClient = Classes.Camera local FPSClient = Classes.FPS local Camera = cloneref(game:GetService("Workspace").CurrentCamera) local GetFunction = function(Script, Line) for _, v in pairs(getgc()) do if typeof(v) == "function" and debug.info(v, "sl") then local src, lineNum = debug.info(v, "s"), debug.info(v, "l") if src:find(Script) and lineNum == Line then return v end end end end local SetInfraredEnabled = GetFunction("PlayerClient", 588) local PlayerReg = debug.getupvalue(SetInfraredEnabled, 2) local validGuns = { "AR15", "C9", "Crossbow", "Bow", "EnergyRifle", "GaussRifle", "HMAR", "KABAR", "LeverActionRifle", "M4A1", "PipePistol", "PipeSMG", "PumpShotgun", "SCAR", "SVD", "USP9", "UZI", "Blunderbuss" } function IsValidGun(gun) return table.find(validGuns, tostring(gun)) ~= nil end function GetClosestTarget(maxDistance) local closestTarget, targetVelocity, closestDistance = nil, nil, math.huge for i, v in next, PlayerReg do if v.type == "Player" and not v.sleeping and v.model:FindFirstChild("HumanoidRootPart") then local distanceToPlayer = (v.model.HumanoidRootPart.Position - Camera.CFrame.Position).Magnitude local screenPoint = Camera:WorldToViewportPoint(v.model.Head.Position) local distanceFromCenter = (Vector2.new(screenPoint.X, screenPoint.Y) - fovCircle.Position).Magnitude if distanceToPlayer <= maxDistance and distanceFromCenter <= fovCircle.Radius and distanceToPlayer < closestDistance then closestTarget = v.model targetVelocity = v.velocityVector closestDistance = distanceToPlayer end end end return closestTarget, targetVelocity end function CalculateBulletDrop(tPos, tVel, cPos, pSpeed, pDrop) local dTT = (tPos - cPos).Magnitude local tTT = dTT / pSpeed local sVE = 8.8 - (pSpeed / (400 + pSpeed / 30)) local horizontalVel = Vector3.new(tVel.X, 0, tVel.Z) * 7 local verticalVel = Vector3.new(0, tVel.Y, 0) * 2 local adjustedVel = horizontalVel + verticalVel local pTP = tPos + (adjustedVel * tTT) local dP = -pDrop ^ (tTT * pDrop) + 1 local pPWD = pTP - Vector3.new(0, dP, 0) return pPWD end local oldGetCFrame = CameraClient.GetCFrame CameraClient.GetCFrame = function() local closest, velocityVector = GetClosestTarget(1000) local equippedData = FPSClient.GetEquippedItem() if equippedData and closest and closest:FindFirstChild("HumanoidRootPart") and IsValidGun(equippedData.type) then local itemClass = Classes[equippedData.type] if itemClass then local projectileSpeed = itemClass.ProjectileSpeed local projectileDrop = itemClass.ProjectileDrop local predictedPosition , tTT = CalculateBulletDrop(closest.Head.Position, velocityVector, Camera.CFrame.Position, projectileSpeed, projectileDrop) return CFrame.new(Camera.CFrame.Position, predictedPosition) end end return oldGetCFrame() end RunService.RenderStepped:Connect(function() fovCircle.Radius = baseRadius * (math.tan(math.rad(50)) / math.tan(math.rad(Camera.FieldOfView))) ^ 0.35 fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local closest, _ = GetClosestTarget(1000) if closest and closest:FindFirstChild("Head") then local headPosition = Camera:WorldToViewportPoint(closest.Head.Position) snapLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) snapLine.To = Vector2.new(headPosition.X, headPosition.Y) snapLine.Visible = true targetCircle.Position = Vector2.new(headPosition.X, headPosition.Y) targetCircle.Visible = true HL.Adornee = closest else HL.Adornee = nil snapLine.Visible = false targetCircle.Visible = false end end) end) esp:AddButton("ESP", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/Trident-survival-stuff/refs/heads/main/V5%20esp", true))() end) random:AddButton("CrossHair", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/Trident-survival-stuff/refs/heads/main/Cross%20hair", true))() end) local Lighting = game:GetService("Lighting") local Camera = workspace.CurrentCamera local DesiredColor = Color3.fromRGB(255,255,255) local custom_ambient,FovEnabled = false,false local no_fog,no_shadows,no_colorshift = false,false,false local SpoofedFov = 120 local ambientFunc = {TimeOfDay=Lighting.TimeOfDay,Ambient=Lighting.Ambient,GlobalShadows=Lighting.GlobalShadows,ColorShift_Top=Lighting.ColorShift_Top,ColorShift_Bottom=Lighting.ColorShift_Bottom,FogEnd=Lighting.FogEnd,FogStart=Lighting.FogStart,FogColor=Lighting.FogColor} local fovFunc = {FieldOfView=Camera.FieldOfView} local spoofed_ambient2 spoofed_ambient2 = hookmetamethod(game,"__index",newcclosure(function(self,key) if checkcaller() then return spoofed_ambient2(self,key) end if self==Lighting and ambientFunc[key]~=nil then return ambientFunc[key] end if self==Camera and fovFunc[key] then return fovFunc[key] end return spoofed_ambient2(self,key) end)) local spoofed_ambient1 spoofed_ambient1 = hookmetamethod(game,"__newindex",newcclosure(function(self,key,value) if checkcaller() then return spoofed_ambient1(self,key,value) end if self==Lighting and ambientFunc[key]~=nil then ambientFunc[key]=value if key=="Ambient" then return spoofed_ambient1(self,key,custom_ambient and DesiredColor or value) elseif key=="GlobalShadows" then return spoofed_ambient1(self,key,no_shadows and false or value) elseif key=="ColorShift_Top" or key=="ColorShift_Bottom" then return spoofed_ambient1(self,key,no_colorshift and Color3.new(0,0,0) or value) elseif key=="FogStart" or key=="FogEnd" then return spoofed_ambient1(self,key,no_fog and 1e6 or value) end end if self==Camera and key=="FieldOfView" then fovFunc[key]=value if FovEnabled then return spoofed_ambient1(self,key,SpoofedFov) end end return spoofed_ambient1(self,key,value) end)) world:AddToggle("Ambient", {Text="Ambient", Default=false, Callback=function(state) custom_ambient = state end}) world:AddToggle("FOV", {Text="FOV", Default=false, Callback=function(state) FovEnabled = state end}) local Chatspam = false extra:AddToggle("Chat Spammer", {Text="Chat Spammer", Default=false, Callback=function(state) Chatspam = state end}) task.spawn(function() while true do task.wait(12) if Chatspam then game.TextChatService.TextChannels.RBXGeneral:SendAsync(".gg Q8a9yQb7NY") end end end) local constIgnore = workspace:WaitForChild("Const"):WaitForChild("Ignore") local fpsArms = constIgnore:WaitForChild("FPSArms") local gunModel = fpsArms:FindFirstChild("HandModel") local gunColorEnabled = false local armsColorEnabled = false local gunColor = Color3.fromRGB(255, 0, 0) local armsColor = Color3.fromRGB(255, 0, 0) local function safeMerge(tblA, tblB) local merged = {} if typeof(tblA) == "table" then for _, v in ipairs(tblA) do table.insert(merged, v) end end if typeof(tblB) == "table" then for _, v in ipairs(tblB) do table.insert(merged, v) end end return merged end local function updateModel() if gunModel and gunColorEnabled then for _, v in ipairs(gunModel:GetDescendants()) do if v:IsA("BasePart") or v:IsA("MeshPart") then v.Material = Enum.Material.ForceField v.Color = gunColor v.Transparency = 0 end end end if fpsArms and armsColorEnabled then local fakeArms = fpsArms:FindFirstChild("Fake") local merged = safeMerge(fpsArms:GetChildren(), fakeArms and fakeArms:GetChildren() or {}) for _, v in ipairs(merged) do if v:IsA("MeshPart") then v.Material = Enum.Material.ForceField v.Color = armsColor v.Transparency = 0 end end end end fpsArms.ChildAdded:Connect(function(child) task.wait() if child.Name == "HandModel" then gunModel = child updateModel() end end) updateModel() guns:AddToggle('GunColorToggle', { Text = 'Enable Gun Color', Default = false, Tooltip = 'Toggle gun color on/off', Callback = function(Value) gunColorEnabled = Value updateModel() end }) Toggles.GunColorToggle:SetValue(false) guns:AddLabel('Gun Color'):AddColorPicker('GunColorPicker', { Default = gunColor, Title = 'Gun Color', Transparency = 0, Callback = function(Value) gunColor = Value if gunColorEnabled then updateModel() end end }) arms:AddToggle('ArmsColorToggle', { Text = 'Enable Arms Color', Default = false, Tooltip = 'Toggle arms color on/off', Callback = function(Value) armsColorEnabled = Value updateModel() end }) Toggles.ArmsColorToggle:SetValue(false) arms:AddLabel('Arms Color'):AddColorPicker('ArmsColorPicker', { Default = armsColor, Title = 'Arms Color', Transparency = 0, Callback = function(Value) armsColor = Value if armsColorEnabled then updateModel() end end }) local vercore = {} function vercore:Create(className, properties) local success, object = pcall(Drawing.new, className) if not success or not object then return nil end for prop, value in next, properties or {} do local ok = pcall(function() object[prop] = value end) if not ok then warn("Invalid property:", prop) end end return object end local ESPObjects = {} local function createESP(part, oreName) local drawing = vercore:Create("Text", { Text = oreName, Size = 14, Center = true, Outline = true, Color = visuals.colors.ore_name_color, Visible = false }) ESPObjects[part] = {drawing = drawing, oreName = oreName} end local function updateESP() for part, data in pairs(ESPObjects) do local drawing = data.drawing if not visuals.ore_esp_enabled or not part or not part.Parent then drawing.Visible = false else local partPos = part.Position local vector, onScreen = Camera:WorldToViewportPoint(partPos) local distance = (Camera.CFrame.Position - partPos).Magnitude if onScreen and distance <= visuals.ore_max_distance then local text = "" if visuals.show_name then text = "[" .. data.oreName .. "]" end if visuals.show_distance then text = text .. string.format(" %.0f studs", distance) end drawing.Text = text drawing.Position = Vector2.new(vector.X, vector.Y - 10) drawing.Color = visuals.colors.ore_name_color drawing.Visible = true else drawing.Visible = false end end end end local function classifyAndAdd(part) if part:IsA("MeshPart") then local name if part.BrickColor == BrickColor.new("Flint") and part.Material == Enum.Material.Limestone then name = "Stone" elseif part.BrickColor == BrickColor.new("Burlap") and part.Material == Enum.Material.Slate then name = "Iron" elseif part.BrickColor == BrickColor.new("Institutional white") and part.Material == Enum.Material.Slate then name = "Nitrate" end if name then createESP(part, name) end end end for _, part in ipairs(workspace:GetDescendants()) do classifyAndAdd(part) end workspace.DescendantAdded:Connect(classifyAndAdd) game:GetService("RunService").RenderStepped:Connect(updateESP) ore:AddToggle('OreESPEnabled', { Text = 'Enable Ore ESP', Default = visuals.ore_esp_enabled, Callback = function(Value) visuals.ore_esp_enabled = Value end }) ore:AddToggle('ShowName', { Text = 'Show Ore Name', Default = visuals.show_name, Callback = function(Value) visuals.show_name = Value end }) ore:AddToggle('ShowDistance', { Text = 'Show Distance', Default = visuals.show_distance, Callback = function(Value) visuals.show_distance = Value end }) ore:AddSlider('OreMaxDistance', { Text = 'Max Distance', Default = visuals.ore_max_distance, Min = 50, Max = 1500, Rounding = 0, Callback = function(Value) visuals.ore_max_distance = Value end }) ore:AddLabel('Ore Name Color'):AddColorPicker('OreNameColor', { Default = visuals.colors.ore_name_color, Title = 'Ore Name Color', Callback = function(Value) visuals.colors.ore_name_color = Value for _, data in pairs(ESPObjects) do data.drawing.Color = Value end end }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local player = Players.LocalPlayer local top = workspace.Const.Ignore.LocalCharacter.Top local speed = 50 local enabled = false local freecamoffset = Vector3.zero local tppos = top.CFrame local screenGui = Instance.new("ScreenGui") screenGui.Name = "FreecamUI" screenGui.Parent = player:WaitForChild("PlayerGui") local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0, 120, 0, 50) toggleButton.Position = UDim2.new(0, 20, 0, 20) toggleButton.Text = "Freecam OFF" toggleButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50) toggleButton.TextColor3 = Color3.new(1, 1, 1) toggleButton.Font = Enum.Font.SourceSansBold toggleButton.TextSize = 20 toggleButton.Parent = screenGui local wasdFrame = Instance.new("Frame") wasdFrame.Size = UDim2.new(0, 160, 0, 160) wasdFrame.Position = UDim2.new(1, -180, 1, -180) wasdFrame.BackgroundTransparency = 1 wasdFrame.Visible = false wasdFrame.Parent = screenGui local function makeKey(label, pos) local key = Instance.new("TextButton") key.Size = UDim2.new(0, 50, 0, 50) key.Position = pos key.BackgroundColor3 = Color3.fromRGB(70, 70, 70) key.TextColor3 = Color3.new(1, 1, 1) key.Text = label key.Font = Enum.Font.SourceSansBold key.TextSize = 24 key.Parent = wasdFrame return key end local w = makeKey("W", UDim2.new(0.5, -25, 0, 0)) local a = makeKey("A", UDim2.new(0, 0, 0.5, -25)) local s = makeKey("S", UDim2.new(0.5, -25, 0.5, -25)) local d = makeKey("D", UDim2.new(1, -50, 0.5, -25)) local activeKeys = {W = false, A = false, S = false, D = false} w.MouseButton1Down:Connect(function() activeKeys.W = true end) w.MouseButton1Up:Connect(function() activeKeys.W = false end) a.MouseButton1Down:Connect(function() activeKeys.A = true end) a.MouseButton1Up:Connect(function() activeKeys.A = false end) s.MouseButton1Down:Connect(function() activeKeys.S = true end) s.MouseButton1Up:Connect(function() activeKeys.S = false end) d.MouseButton1Down:Connect(function() activeKeys.D = true end) d.MouseButton1Up:Connect(function() activeKeys.D = false end) local function updateKeyHighlights() local active = Color3.fromRGB(0, 170, 255) local inactive = Color3.fromRGB(70, 70, 70) local isW = UserInputService:IsKeyDown(Enum.KeyCode.W) or activeKeys.W local isA = UserInputService:IsKeyDown(Enum.KeyCode.A) or activeKeys.A local isS = UserInputService:IsKeyDown(Enum.KeyCode.S) or activeKeys.S local isD = UserInputService:IsKeyDown(Enum.KeyCode.D) or activeKeys.D w.BackgroundColor3 = isW and active or inactive a.BackgroundColor3 = isA and active or inactive s.BackgroundColor3 = isS and active or inactive d.BackgroundColor3 = isD and active or inactive end toggleButton.MouseButton1Click:Connect(function() enabled = not enabled toggleButton.Text = enabled and "Freecam ON" or "Freecam OFF" wasdFrame.Visible = enabled end) RunService.Heartbeat:Connect(function(delta) updateKeyHighlights() if enabled and top then local cameralook = Camera.CFrame.LookVector cameralook = Vector3.new(cameralook.X, 0, cameralook.Z) local direction = Vector3.zero if UserInputService:IsKeyDown(Enum.KeyCode.W) or activeKeys.W then direction += cameralook end if UserInputService:IsKeyDown(Enum.KeyCode.S) or activeKeys.S then direction -= cameralook end if UserInputService:IsKeyDown(Enum.KeyCode.D) or activeKeys.D then direction += Vector3.new(-cameralook.Z, 0, cameralook.X) end if UserInputService:IsKeyDown(Enum.KeyCode.A) or activeKeys.A then direction += Vector3.new(cameralook.Z, 0, -cameralook.X) end if direction.Magnitude > 0 then direction = direction.Unit end freecamoffset += direction * delta * speed top.CFrame = tppos + freecamoffset top.AssemblyLinearVelocity = Vector3.zero else freecamoffset = Vector3.zero tppos = top.CFrame end end) extra:AddToggle('FreecamToggle', { Text = 'freecam', Default = true, Tooltip = '', Callback = function(Value) screenGui.Enabled = Value end }) local LogService = game:GetService("LogService") local Players = game:GetService("Players") local Player = Players.LocalPlayer local screenGui = Instance.new("ScreenGui") screenGui.Name = "HitIndicatorUI" screenGui.Parent = Player:WaitForChild("PlayerGui") local activeIndicators = {} local hitIndicatorEnabled = false LogService.MessageOut:Connect(function(message) if not hitIndicatorEnabled then return end local target = message:match("->(%w+)%s") local distance = message:match("(%d+%.?%d*)s") if distance then distance = tonumber(distance) end local weapon = message:match("s%s*(%w+)%s*%d+%.?%d*%->") if target and weapon and distance then local hitLabel = Instance.new("TextLabel") hitLabel.Size = UDim2.new(0, 450, 0, 17) hitLabel.AnchorPoint = Vector2.new(0.5, 0.5) hitLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) hitLabel.BackgroundTransparency = 0 hitLabel.TextColor3 = Color3.fromRGB(100, 100, 100) hitLabel.TextStrokeTransparency = 0.5 hitLabel.TextStrokeColor3 = Color3.fromRGB(50, 50, 50) hitLabel.TextScaled = true hitLabel.Font = Enum.Font.Antique hitLabel.RichText = true hitLabel.Text = "Hit " .. target .. " with " .. weapon .. " from " .. distance .. "s" local boxStroke = Instance.new("UIStroke") boxStroke.Color = Color3.fromRGB(50, 50, 50) boxStroke.Thickness = 2 boxStroke.Parent = hitLabel table.insert(activeIndicators, hitLabel) local baseY = 0.85 local offset = (#activeIndicators - 1) * 0.02 hitLabel.Position = UDim2.new(0.5, 0, baseY - offset, 0) hitLabel.Parent = screenGui task.delay(4, function() hitLabel:Destroy() table.remove(activeIndicators, 1) for i, lbl in ipairs(activeIndicators) do local newOffset = (i - 1) * 0.02 lbl.Position = UDim2.new(0.5, 0, baseY - newOffset, 0) end end) end end) extra:AddToggle('HitIndicatorToggle', { Text = 'Hit Indicator', Default = true, Tooltip = 'Shows hit messages on screen', Callback = function(Value) hitIndicatorEnabled = Value screenGui.Enabled = Value end }) Toggles.HitIndicatorToggle:SetValue(true) loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/V5-paid/refs/heads/main/Name", true))() loadstring(game:HttpGet("https://raw.githubusercontent.com/milo22-ux/Trident-survival-stuff/refs/heads/main/New%20paid", true))() config:AddToggle('show_keybind_ui', { Text = 'Show Keybind UI', Default = false, Callback = function(Value) Library.KeybindFrame.Visible = Value end }) Library.KeybindFrame.Visible = true Library:OnUnload(function() WatermarkConnection:Disconnect() Library.Unloaded = true end) Library.ToggleKeybind = Options.MenuKeybind config:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'RightShift', NoUI = true, Text = 'Menu keybind' }) config:AddButton('Unhook', function() Library:Unload() end) ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MenuKeybind' }) ThemeManager:SetFolder('Vercore') SaveManager:SetFolder('Vercore/Trident') SaveManager:BuildConfigSection(Tabs.Settings) ThemeManager:ApplyToTab(Tabs.Settings) SaveManager:LoadAutoloadconfig()
Settings
Title :
[Optional]
Paste Folder :
[Optional]
Select
Syntax :
[Optional]
Select
Markup
CSS
JavaScript
Bash
C
C#
C++
Java
JSON
Lua
Plaintext
C-like
ABAP
ActionScript
Ada
Apache Configuration
APL
AppleScript
Arduino
ARFF
AsciiDoc
6502 Assembly
ASP.NET (C#)
AutoHotKey
AutoIt
Basic
Batch
Bison
Brainfuck
Bro
CoffeeScript
Clojure
Crystal
Content-Security-Policy
CSS Extras
D
Dart
Diff
Django/Jinja2
Docker
Eiffel
Elixir
Elm
ERB
Erlang
F#
Flow
Fortran
GEDCOM
Gherkin
Git
GLSL
GameMaker Language
Go
GraphQL
Groovy
Haml
Handlebars
Haskell
Haxe
HTTP
HTTP Public-Key-Pins
HTTP Strict-Transport-Security
IchigoJam
Icon
Inform 7
INI
IO
J
Jolie
Julia
Keyman
Kotlin
LaTeX
Less
Liquid
Lisp
LiveScript
LOLCODE
Makefile
Markdown
Markup templating
MATLAB
MEL
Mizar
Monkey
N4JS
NASM
nginx
Nim
Nix
NSIS
Objective-C
OCaml
OpenCL
Oz
PARI/GP
Parser
Pascal
Perl
PHP
PHP Extras
PL/SQL
PowerShell
Processing
Prolog
.properties
Protocol Buffers
Pug
Puppet
Pure
Python
Q (kdb+ database)
Qore
R
React JSX
React TSX
Ren'py
Reason
reST (reStructuredText)
Rip
Roboconf
Ruby
Rust
SAS
Sass (Sass)
Sass (Scss)
Scala
Scheme
Smalltalk
Smarty
SQL
Soy (Closure Template)
Stylus
Swift
TAP
Tcl
Textile
Template Toolkit 2
Twig
TypeScript
VB.Net
Velocity
Verilog
VHDL
vim
Visual Basic
WebAssembly
Wiki markup
Xeora
Xojo (REALbasic)
XQuery
YAML
HTML
Expiration :
[Optional]
Never
Self Destroy
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Status :
[Optional]
Public
Unlisted
Private (members only)
Password :
[Optional]
Description:
[Optional]
Tags:
[Optional]
Encrypt Paste
(
?
)
Create Paste
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Site Languages
×
English