Sign up
Login
New
Trending
Archive
English
English
Sign up
Login
New Paste
Add Image
local Camera = workspace.CurrentCamera local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local Holding = false _G.AimbotEnabled = true _G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members. _G.AimPart = "Head" -- Where the aimbot script would lock at. _G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart. _G.CircleSides = 64 -- How many sides the FOV circle would have. _G.CircleColor = Color3.fromRGB(255, 255, 255) -- (RGB) Color that the FOV circle would appear as. _G.CircleTransparency = 0.7 -- Transparency of the circle. _G.CircleRadius = 100 -- The radius of the circle / FOV. _G.CircleFilled = false -- Determines whether or not the circle is filled. _G.CircleVisible = true -- Determines whether or not the circle is visible. _G.CircleThickness = 0 -- The thickness of the circle. local FOVCircle = Drawing.new("Circle") FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) FOVCircle.Radius = _G.CircleRadius FOVCircle.Filled = _G.CircleFilled FOVCircle.Color = _G.CircleColor FOVCircle.Visible = _G.CircleVisible FOVCircle.Radius = _G.CircleRadius FOVCircle.Transparency = _G.CircleTransparency FOVCircle.NumSides = _G.CircleSides FOVCircle.Thickness = _G.CircleThickness local function GetClosestPlayer() local MaximumDistance = _G.CircleRadius local Target = nil for _, v in next, Players:GetPlayers() do if v.Name ~= LocalPlayer.Name then if _G.TeamCheck == true then if v.Team ~= LocalPlayer.Team then if v.Character ~= nil then if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position) local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude if VectorDistance < MaximumDistance then Target = v end end end end end else if v.Character ~= nil then if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position) local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude if VectorDistance < MaximumDistance then Target = v end end end end end end end return Target end UserInputService.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = true end end) UserInputService.InputEnded:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then Holding = false end end) RunService.RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) FOVCircle.Radius = _G.CircleRadius FOVCircle.Filled = _G.CircleFilled FOVCircle.Color = _G.CircleColor FOVCircle.Visible = _G.CircleVisible FOVCircle.Radius = _G.CircleRadius FOVCircle.Transparency = _G.CircleTransparency FOVCircle.NumSides = _G.CircleSides FOVCircle.Thickness = _G.CircleThickness if Holding == true and _G.AimbotEnabled == true then TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play() end end)
Settings
Title :
[Optional]
Paste Folder :
[Optional]
Select
Syntax :
[Optional]
Select
Markup
CSS
JavaScript
Bash
C
C#
C++
Java
JSON
Lua
Plaintext
C-like
ABAP
ActionScript
Ada
Apache Configuration
APL
AppleScript
Arduino
ARFF
AsciiDoc
6502 Assembly
ASP.NET (C#)
AutoHotKey
AutoIt
Basic
Batch
Bison
Brainfuck
Bro
CoffeeScript
Clojure
Crystal
Content-Security-Policy
CSS Extras
D
Dart
Diff
Django/Jinja2
Docker
Eiffel
Elixir
Elm
ERB
Erlang
F#
Flow
Fortran
GEDCOM
Gherkin
Git
GLSL
GameMaker Language
Go
GraphQL
Groovy
Haml
Handlebars
Haskell
Haxe
HTTP
HTTP Public-Key-Pins
HTTP Strict-Transport-Security
IchigoJam
Icon
Inform 7
INI
IO
J
Jolie
Julia
Keyman
Kotlin
LaTeX
Less
Liquid
Lisp
LiveScript
LOLCODE
Makefile
Markdown
Markup templating
MATLAB
MEL
Mizar
Monkey
N4JS
NASM
nginx
Nim
Nix
NSIS
Objective-C
OCaml
OpenCL
Oz
PARI/GP
Parser
Pascal
Perl
PHP
PHP Extras
PL/SQL
PowerShell
Processing
Prolog
.properties
Protocol Buffers
Pug
Puppet
Pure
Python
Q (kdb+ database)
Qore
R
React JSX
React TSX
Ren'py
Reason
reST (reStructuredText)
Rip
Roboconf
Ruby
Rust
SAS
Sass (Sass)
Sass (Scss)
Scala
Scheme
Smalltalk
Smarty
SQL
Soy (Closure Template)
Stylus
Swift
TAP
Tcl
Textile
Template Toolkit 2
Twig
TypeScript
VB.Net
Velocity
Verilog
VHDL
vim
Visual Basic
WebAssembly
Wiki markup
Xeora
Xojo (REALbasic)
XQuery
YAML
HTML
Expiration :
[Optional]
Never
Self Destroy
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Status :
[Optional]
Public
Unlisted
Private (members only)
Password :
[Optional]
Description:
[Optional]
Tags:
[Optional]
Encrypt Paste
(
?
)
Create Paste
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Site Languages
×
English