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shared['Auth_Key'] = '' shared.Saved = { ['General'] = { ['Hotkeys'] = { ['Aim Bot'] = 'C', ['Walk Speed'] = 'G', ['Silent Aim'] = 'O', ['Double Tap'] = 'E', ['Trigger Bot'] = 'X', ['Trigger Bot Target'] = 'Q', ['Silent Aim Target'] = 'Q', ['Hit Part Override'] = 'F', ['Inventory Sorter'] = 'R' }, ['Show Hotkeys'] = false }, ['Conditions'] = { ['Player Protected'] = true, ['Player Visible'] = true, ['Player Grabbed'] = true, ['Player Knocked'] = true, ['Player Moving'] = false, ['Tool Equipped'] = false, ['Self Knocked'] = false, ['Chat Focused'] = true, ['Shift Locked'] = false, ['Third Person'] = false }, ['Silent Aim'] = { ['Enabled'] = true, ['Selection'] = 'Automatic', -- Automatic / Target ['Max Distance'] = math.huge, -- Max distance to scan within ['YAxis'] = false, ['HitChance'] = 100, ['YStabilizer'] = 0, ['Hit Part'] = 'Closest Point', -- Closest Point, Closest Part, Part Name, Part Table ['Closest Point'] = { ['Mode'] = 'Advanced', ['Scale'] = 0.16 }, ['Hit Part Override'] = { ['Enabled'] = false, 'Head' }, -- Switches Hit Part on key in game when pressed -- HitScan / Regular ['Prediction'] = { ['Enabled'] = false, ['Mode'] = 'Regular', ['Scale'] = 4.9, ['X'] = 0.13, ['Y'] = 0.13, ['Z'] = 0.13 }, ['Client Redirection'] = { ['Enabled'] = false, ['Weapons'] = { '[Revolver]', '[Silencer]', '[Glock]' } }, ['FOV'] = { ['Enabled'] = true, ['Visible'] = true, ['Sync'] = false, ['Type'] = '3D', -- Circle / Box, 3D ['Box'] = {7, 7}, ['3D'] = {7, 6, 6}, ['Circle'] = 150, ['Hit Scan'] = math.huge, -- Radius to scan for players within ['Weapon Configs'] = { ['Enabled'] = false, ['Shotguns'] = { ['Circle'] = 150, ['Box'] = {5, 5} }, ['Pistols'] = { ['Circle'] = 150, ['Box'] = {4, 4} }, ['Others'] = { ['Circle'] = 15, ['Box'] = {2, 2} }, } } }, ['Aim Bot'] = { ['Enabled'] = false, ['Hit Part'] = 'Head', -- Closest Point, Closest Part, Part Name, Part Table ['Closest Point'] = { ['Mode'] = 'Advanced', ['Scale'] = 0.93 }, ['Stickiness'] = 1, ['Sensitivity'] = 2, ['Easing Style'] = 'Circular', ['Easing Direction'] = 'InOut', ['Prediction'] = { ['Enabled'] = true, ['X'] = 0.13, ['Y'] = 0.13, ['Z'] = 0.13 }, ['FOV'] = { ['Enabled'] = true, ['Size'] = 300 } }, ['Trigger Bot'] = { ['Enabled'] = false, ['Selection'] = 'Automatic', -- Automatic / Target ['Max Distance'] = 250, ['Radius'] = math.huge, ['Cooldown'] = 0, ['Activation'] = { ['Mode'] = 'Keybind', -- Mouse / Keybind ['Type'] = 'Toggle', -- Toggle / Hold }, ['Prediction'] = { ['Enabled'] = false, 0.13 }, ['FOV'] = { ['Visible'] = false, ['X'] = 3.3, ['Y'] = 7, ['Z'] = 3.6 }, }, ['Gun Modifications'] = { -- Da Hood Specific ['Double Tap'] = { ['Enabled'] = false, { "[Revolver]", "[Silencer]"} }, ['Spread Modifier'] = { ['Enabled'] = true, ['Value'] = 0.6, ['Randomizer'] = { ['Enabled'] = true, ['Value'] = math.random(0.5, 0.8) } } }, ['Player Modifications'] = { ['No Jump Cooldown'] = false, ['No Tripping'] = false, ['Walk Speed'] = { ['Enabled'] = true, ['Speed'] = 40, ['Glide'] = false }, }, ['Game Utilities'] = { ['Inventory Helper'] = { ['Enabled'] = false, ['Order'] = {"[Double-Barrel SG]", "[Revolver]", "[TacticalShotgun]", "[Knife]"} } } } if not LPH_OBFUSCATED then LPH_JIT_MAX = function(...) return ... end LPH_NO_VIRTUALIZE = function(...) return ... end LPH_ENCSTR = function(...) return ... end LPH_ENCFUNC = function(...) return ... end LPH_CRASH = function() end end -- removed unused whitelist key local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local Workspace = game.Workspace local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Self = Players.LocalPlayer local Mouse = Self:GetMouse() local Camera = game:FindFirstChild("Workspace").CurrentCamera local GuiInsetOffsetY = game:GetService('GuiService'):GetGuiInset().Y local CanTriggerbotShoot = true local Script = { RBXConnections = {}, Locals = {}, Visuals = {} } local WeaponMap = {} local Velocity_Data = { Tick = tick(), Sample = nil, State = Enum.HumanoidStateType.Running, Y = nil, Recorded = { Alpha = nil, B_0 = nil, V_T = nil, V_B = nil } } local aliases = { ["[Double-Barrel SG]"] = {"db", "double barrel", "double-barrel", "dbl sg", "double sg", "db sg"}, ["[TacticalShotgun]"] = {"tac", "tac sg", "tactical shotgun", "tactical sg", "tacshot", "tactical"}, ["[Drum-Shotgun]"] = {"drum sg", "drum shotgun", "auto sg", "drum auto", "drum"}, ["[Shotgun]"] = {"sg", "shotgun", "pump", "pump sg", "pump shotgun", "buckshot"}, ["[Revolver]"] = {"rev", "revolver", "six shooter", "wheel gun", "colt", "magnum"}, ["[Silencer]"] = {"silencer", "suppressed", "supp pistol", "silenced pistol", "quiet gun"}, ["[Glock]"] = {"glock", "g17", "glock 17", "pistol", "semi", "9mm"}, ["[Rifle]"] = {"rifle", "ar", "assault rifle", "m4", "m4a1", "m16"}, ["[AUG]"] = {"aug", "steyr aug", "bullpup", "aug rifle"}, ["[AR]"] = {"ar", "assault rifle", "m4", "m4a1", "rifle"}, ["[SMG]"] = {"smg", "submachine gun", "uzi", "mp5", "mp7", "vector"}, ["[LMG]"] = {"lmg", "light machine gun", "m249", "saw", "negev"}, ["[P90]"] = {"p90", "fn p90", "pdw", "personal defense weapon"}, ["[AK47]"] = {"ak", "ak47", "kalashnikov", "akm", "russian rifle"}, ["[SilencerAR]"] = {"silencer ar", "suppressed ar", "silenced rifle", "quiet ar"}, ["[DrumGun]"] = {"drum gun", "tommy gun", "thompson", "drum ar", "drum rifle"} } for weapon, names in pairs(aliases) do for _, alias in ipairs(names) do WeaponMap[alias] = weapon end end local Modules = { Cache = {} } function Modules.Get(Id) if not Modules.Cache[Id] then Modules.Cache[Id] = { c = Modules[Id](), } end return Modules.Cache[Id].c end local function InitializeLocals() local defaults = { LPH_ENCSTR("GunScriptDisabled"), LPH_ENCSTR("IsTriggerBotting"), LPH_ENCSTR("TriggerbotTarget"), LPH_ENCSTR("IsDoubleTapping"), LPH_ENCSTR("SilentAimTarget"), LPH_ENCSTR("AimAssistTarget"), LPH_ENCSTR("IsWalkSpeeding"), LPH_ENCSTR("DoubleTapState"), LPH_ENCSTR("CurrentWeapon"), LPH_ENCSTR("IsBoxFocused"), LPH_ENCSTR("TriggerState"), LPH_ENCSTR("HitPosition"), LPH_ENCSTR("HitTrigger"), LPH_ENCSTR("MoveVector"), LPH_ENCSTR("LastShot"), LPH_ENCSTR("IsAimed"), LPH_ENCSTR("HitPart"), LPH_ENCSTR("CodeRegion"), LPH_ENCSTR("FieldOfViewOne"), LPH_ENCSTR("FieldOfViewTwo"), LPH_ENCSTR("IsOverriding") -- Silent Aim Silent Aim Circle } for _, v in ipairs(defaults) do Script.Locals[v] = nil end Script.Locals.LastShot = 0 Script.Locals.CodeRegion = "Initialization" Script.Locals.HitPosition = Vector3.new() end local function SetRegion(Region) Script.Locals.CodeRegion = Region end local function GetRegion() return Script.Locals.CodeRegion end InitializeLocals() local ESP, Resolver = { Priority = {}, PriorityLines = {}, PriorityTexts = {}, PrioritySquares = {}, PriorityLabels = {}, PriorityTools = {}, PrioritySquaresOutlines = {} }, { Connections = {}, ToolConnections = {}, Tracked = {}, Previous = {}, Current = nil, Tick = tick() } local WeaponInfo = { Shotguns = {"[TacticalShotgun]", "[Shotgun]", "[Double-Barrel SG]"}, AutoShotguns = {"[Drum-Shotgun]"}, Pistols = {"[Revolver]", "[Silencer]", "[Glock]"}, Rifles = {"[AR]", "[SilencerAR]", "[AK47]", "[LMG]", "[DrumGun]"}, Bursts = {"[AUG]"}, SMG = {"[SMG]", "[P90]"}, Snipers = {"[Rifle]"}, Offsets = { ["[Double-Barrel SG]"] = CFrame.new(0, 0.35, -2.2), ["[TacticalShotgun]"] = CFrame.new(0, 0.25, -2.5), ["[Drum-Shotgun]"] = CFrame.new(-0.1, 0.5, -2.5), ["[Shotgun]"] = CFrame.new(0, 0.25, -2.5), ["[Revolver]"] = CFrame.new(-1, 0.4, 0), ["[Silencer]"] = CFrame.new(0, 0.4, 1.3), ["[Glock]"] = CFrame.new(0.6, 0.25, 0), ["[Rifle]"] = CFrame.new(0, 0.25, 2.5), ["[AUG]"] = CFrame.new(-0.1, 0.4, 1.8), ["[AR]"] = CFrame.new(2, 0.35, 0), ["[SMG]"] = CFrame.new(0, 1, 0.5), ["[LMG]"] = CFrame.new(0, 0.7, -3.8), ["[P90]"] = CFrame.new(0, 0.2, -1.7), ["[AK47]"] = CFrame.new(-0.1, 0.5, -2.5), ["[SilencerAR]"] = CFrame.new(2.5, 0.35, 0), ["[DrumGun]"] = CFrame.new(0, 0.4, 2.4) }, Delays = { ["[Double-Barrel SG]"] = 0.0595, ["[TacticalShotgun]"] = 0.0095, ["[Drum-Shotgun]"] = 0.415, ["[Shotgun]"] = 1.2, ["[Revolver]"] = 0.0095, ["[Silencer]"] = 0.0095, ["[Glock]"] = 0.0095, ["[Rifle]"] = 1.3095, ["[AUG]"] = 0.0095, ["[AR]"] = 0.15, ["[SMG]"] = 0.6, ["[LMG]"] = 0.62, ["[P90]"] = 0.6, ["[AK47]"] = 0.15, ["[SilencerAR]"] = 0.02 } } local CurrentFOV, CurrentFOVX, CurrentFOVY = nil, nil, nil local TriggerPart = Instance.new("Part") TriggerPart.Name = math.random(1, 99999999) local SilentAimPart = Instance.new("Part") TriggerPart.Name = math.random(1, 99999999) local IsSilentAiming = true -- Silent Aim, Triggerbot, WalkSpeed, DoubleTap, Override local LabelOne, LabelTwo, LabelThree, LabelFour, LabelFive local function GameFunctions() SetRegion("Game Functions") return { IsKnocked = function(Player) return Player and Player:FindFirstChild('BodyEffects') and Player.BodyEffects['K.O'].Value or false end, IsGrabbed = function(Player) return Player and Player.Character and Player.Character:FindFirstChild('GRABBING_CONSTRAINT') ~= nil end, } end local Games = { [LPH_ENCSTR('Da Hood')] = { HoodGame = true, Functions = GameFunctions() }, [LPH_ENCSTR('Dee Hood')] = { HoodGame = true, Updater = "", Functions = GameFunctions(), RemotePath = function() return game.ReplicatedStorage.MainEvent end }, [LPH_ENCSTR('Der Hood')] = { HoodGame = true, Updater = LPH_ENCSTR("DERHOODMOUSEPOS666^"), Functions = GameFunctions(), RemotePath = function() return game.ReplicatedStorage.MainRemotes.MainRemoteEvent end }, [LPH_ENCSTR('Dea Hood')] = { HoodGame = true, Updater = LPH_ENCSTR("DEAHOODMOUSEPOSx3^3"), Functions = GameFunctions(), RemotePath = function() return game.ReplicatedStorage.MainRemotes.MainRemoteEvent end }, [LPH_ENCSTR('a literal baseplate.')] = { HoodGame = false, Functions = GameFunctions() }, [LPH_ENCSTR('Universal')] = { HoodGame = false, Functions = GameFunctions() } } local MarketplaceService = game:GetService("MarketplaceService") local Success, Info = pcall(function() return MarketplaceService:GetProductInfo(game.PlaceId) end) local GameName = Success and Info.Name or "Universal" local Match for Index in pairs(Games) do if string.match(GameName, Index) then Match = Index break end end local CurrentGame = Games[Match] or Games.Universal SetRegion("Threading") local function ThreadLoop(Wait, Func) task.spawn(function() while true do local Delta = task.wait(Wait) local Success, Result = pcall(Func, Delta) if not Success then warn("Thread error:", Result) elseif Result == "break" then break end end end) end local function ThreadFunction(Func, Name, ...) local WrappedFunc = Name and function() local Passed, Statement = pcall(Func) if not Passed then warn('ThreadFunction Error:\n', ' ' .. Name .. ':', Statement) end end or Func local Thread = coroutine.create(WrappedFunc) coroutine.resume(Thread, ...) return Thread end local function RBXConnection(Signal, Callback) local connection = Signal:Connect(Callback) Script.RBXConnections[#Script.RBXConnections + 1] = connection return connection end do SetRegion("Drawing") local CustomLibIndex = 0 local UtilityUI = Instance.new('ScreenGui'); UtilityUI.Parent = game:GetService("CoreGui"); UtilityUI.IgnoreGuiInset = true local UserInputService = game:GetService("UserInputService") local Clamp = math.clamp local Atan2 = math.atan2 local Deg = math.deg local LibraryMeta = setmetatable({ Visible = true, ZIndex = 0, Transparency = 1, Color = Color3.new(), Remove = function(self) setmetatable(self, nil) end, Destroy = function(self) setmetatable(self, nil) end }, { __add = function(t1, t2) local result = table.clone(t1) for index, value in t2 do result[index] = value end return result end }) local function ClampTransparency(number) return Clamp(1 - number, 0, 1) end function Script.Visuals.new(ClassType) CustomLibIndex += 1 if ClassType == 'Line' then local LineObject = ({ From = Vector2.zero, To = Vector2.zero, Thickness = 1 } + LibraryMeta) -- local Line = Instance.new('Frame') -- Line.Name = CustomLibIndex Line.AnchorPoint = (Vector2.one * .5) Line.BorderSizePixel = 0 Line.BackgroundColor3 = LineObject.Color Line.Visible = LineObject.Visible Line.ZIndex = LineObject.ZIndex Line.BackgroundTransparency = ClampTransparency(LineObject.Transparency) Line.Size = UDim2.new() Line.Parent = UtilityUI -- return setmetatable(table.create(0), { __newindex = function(_, Property, Value) if Property == 'From' then local Direction = (LineObject.To - Value) local Center = (LineObject.To + Value) / 2 local Magnitude = Direction.Magnitude local Theta = Deg(Atan2(Direction.Y, Direction.X)) -- Line.Position = UDim2.fromOffset(Center.X, Center.Y) Line.Rotation = Theta Line.Size = UDim2.fromOffset(Magnitude, LineObject.Thickness) elseif Property == 'To' then local Direction = (Value - LineObject.From) local Center = (Value + LineObject.From) / 2 local Magnitude = Direction.Magnitude local Theta = Deg(Atan2(Direction.Y, Direction.X)) -- Line.Position = UDim2.fromOffset(Center.X, Center.Y) Line.Rotation = Theta Line.Size = UDim2.fromOffset(Magnitude, LineObject.Thickness) elseif Property == 'Thickness' then local Thickness = (LineObject.To - LineObject.From).Magnitude Line.Size = UDim2.fromOffset(Thickness, Value) elseif Property == 'Visible' then Line.Visible = Value elseif Property == 'ZIndex' then Line.ZIndex = Value elseif Property == 'Transparency' then Line.BackgroundTransparency = ClampTransparency(Value) elseif Property == 'Color' then Line.BackgroundColor3 = Value end LineObject[Property] = Value end, __index = function(self, index) if index == 'Remove' or index == 'Destroy' then return function() Line:Destroy() LineObject.Remove(self) return LineObject:Remove() end end return LineObject[index] end, __tostring = function() return 'CustomLib' end }) elseif ClassType == 'Circle' then local circleObj = ({ Radius = 150, Position = Vector2.zero, Thickness = .7, Filled = false } + LibraryMeta) local circleFrame, uiCorner, uiStroke = Instance.new('Frame'), Instance.new('UICorner'), Instance.new('UIStroke') circleFrame.Name = CustomLibIndex circleFrame.AnchorPoint = (Vector2.one * .5) circleFrame.BorderSizePixel = 0 circleFrame.BackgroundTransparency = (circleObj.Filled and ClampTransparency(circleObj.Transparency) or 1) circleFrame.BackgroundColor3 = circleObj.Color circleFrame.Visible = circleObj.Visible circleFrame.ZIndex = circleObj.ZIndex uiCorner.CornerRadius = UDim.new(1, 0) circleFrame.Size = UDim2.fromOffset(circleObj.Radius, circleObj.Radius) uiStroke.Thickness = circleObj.Thickness uiStroke.Enabled = not circleObj.Filled uiStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border circleFrame.Parent, uiCorner.Parent, uiStroke.Parent = UtilityUI, circleFrame, circleFrame return setmetatable(table.create(0), { __newindex = function(_, index, value) if typeof(circleObj[index]) == 'nil' then return end if index == 'Radius' then local radius = value * 2 circleFrame.Size = UDim2.fromOffset(radius, radius) elseif index == 'Position' then circleFrame.Position = UDim2.fromOffset(value.X, value.Y) elseif index == 'Thickness' then value = Clamp(value, .6, 0x7fffffff) uiStroke.Thickness = value elseif index == 'Filled' then circleFrame.BackgroundTransparency = (circleObj.Filled and ClampTransparency(circleObj.Transparency) or 1) uiStroke.Enabled = not value elseif index == 'Visible' then circleFrame.Visible = value elseif index == 'ZIndex' then circleFrame.ZIndex = value elseif index == 'Transparency' then local transparency = ClampTransparency(value) circleFrame.BackgroundTransparency = (circleObj.Filled and transparency or 1) uiStroke.Transparency = transparency elseif index == 'Color' then circleFrame.BackgroundColor3 = value uiStroke.Color = value end circleObj[index] = value end, __index = function(self, index) if index == 'Remove' or index == 'Destroy' then return function() circleFrame:Destroy() circleObj.Remove(self) return circleObj:Remove() end end return circleObj[index] end, __tostring = function() return 'CustomLib' end }) elseif ClassType == 'Square' then local squareObj = ({ Size = Vector2.zero, Position = Vector2.zero, Thickness = .7, Filled = false, Drag = false, } + LibraryMeta) local squareFrame, uiStroke = Instance.new('Frame'), Instance.new('UIStroke') squareFrame.Name = CustomLibIndex squareFrame.BorderSizePixel = 0 local transparency if squareObj.Filled then transparency = ClampTransparency(squareObj.Transparency) else transparency = 1 end squareFrame.BackgroundTransparency = transparency squareFrame.ZIndex = squareObj.ZIndex squareFrame.BackgroundColor3 = squareObj.Color squareFrame.Visible = squareObj.Visible uiStroke.Thickness = squareObj.Thickness uiStroke.Enabled = not squareObj.Filled uiStroke.LineJoinMode = Enum.LineJoinMode.Miter squareFrame.Parent, uiStroke.Parent = UtilityUI, squareFrame local dragging = false local dragStart = nil local startPos = nil squareFrame.MouseEnter:Connect(function() if squareObj.Drag then local inputConnection inputConnection = UserInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = squareFrame.Position end end) local leaveConnection leaveConnection = squareFrame.MouseLeave:Connect(function() inputConnection:Disconnect() leaveConnection:Disconnect() end) end end) UserInputService.InputChanged:Connect(function(input) if squareObj.Drag then if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart local newX = startPos.X.Offset + delta.X local newY = startPos.Y.Offset + delta.Y squareFrame.Position = UDim2.new(startPos.X.Scale, newX, startPos.Y.Scale, newY) end end end) UserInputService.InputEnded:Connect(function(input) if squareObj.Drag then if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end end) return setmetatable(table.create(0), { __newindex = function(_, index, value) if typeof(squareObj[index]) == 'nil' then return end if index == 'Size' then squareFrame.Size = UDim2.fromOffset(value.X, value.Y) elseif index == 'Position' then squareFrame.Position = UDim2.fromOffset(value.X, value.Y) elseif index == 'Thickness' then value = Clamp(value, 0.6, 0x7fffffff) uiStroke.Thickness = value elseif index == 'Visible' then squareFrame.Visible = value elseif index == 'Transparency' then local transparency = ClampTransparency(value) squareFrame.BackgroundTransparency = 1 uiStroke.Transparency = transparency elseif index == 'Color' then uiStroke.Color = value squareFrame.BackgroundColor3 = value end squareObj[index] = value end, __index = function(self, index) if index == 'Remove' or index == 'Destroy' then return function() squareFrame:Destroy() squareObj.Remove(self) return squareObj:Remove() end end return squareObj[index] end, __tostring = function() return 'CustomLib' end }) elseif ClassType == 'Text' then local textObj = ({ Text = '', Font = Enum.Font.SourceSansBold, Size = 0, Position = Vector2.zero, Center = false, Outline = false, OutlineColor = Color3.new() } + LibraryMeta) local textLabel, uiStroke = Instance.new('TextLabel'), Instance.new('UIStroke') textLabel.Name = CustomLibIndex textLabel.AnchorPoint = (Vector2.one * .5) textLabel.BorderSizePixel = 0 textLabel.BackgroundTransparency = 1 textLabel.RichText = true textLabel.Visible = textObj.Visible textLabel.TextColor3 = textObj.Color textLabel.TextTransparency = ClampTransparency(textObj.Transparency) textLabel.ZIndex = textObj.ZIndex textLabel.Font = Enum.Font.SourceSansBold textLabel.TextSize = textObj.Size textLabel:GetPropertyChangedSignal('TextBounds'):Connect(function() local textBounds = textLabel.TextBounds local offset = textBounds / 2 local offsetX if not textObj.Center then offsetX = offset.X else offsetX = 0 end textLabel.Position = UDim2.fromOffset(textObj.Position.X + offsetX, textObj.Position.Y + offset.Y) end) uiStroke.Thickness = 1 uiStroke.Enabled = textObj.Outline uiStroke.Color = textObj.Color textLabel.Parent, uiStroke.Parent = UtilityUI, textLabel return setmetatable(table.create(0), { __newindex = function(_, index, value) if typeof(textObj[index]) == 'nil' then return end if index == 'Text' then textLabel.Text = value elseif index == 'Font' then value = Clamp(value, 0, 3) elseif index == 'Size' then textLabel.TextSize = value elseif index == 'Position' then local offset = textLabel.TextBounds / 2 local offsetX if not textObj.Center then offsetX = offset.X else offsetX = 0 end textLabel.Position = UDim2.fromOffset(textObj.Position.X + offsetX, textObj.Position.Y + offset.Y) elseif index == 'Center' then local position if value then position = game:FindFirstChild("Workspace").CurrentCamera.ViewportSize / 2 else position = textObj.Position end textLabel.Position = UDim2.fromOffset(position.X, position.Y) elseif index == 'Outline' then uiStroke.Enabled = value elseif index == 'OutlineColor' then uiStroke.Color = value elseif index == 'Visible' then textLabel.Visible = value elseif index == 'ZIndex' then textLabel.ZIndex = value elseif index == 'Transparency' then local transparency = ClampTransparency(value) textLabel.TextTransparency = transparency uiStroke.Transparency = transparency elseif index == 'Color' then textLabel.TextColor3 = value end textObj[index] = value end, __index = function(self, index) if index == 'Remove' or index == 'Destroy' then return function() textLabel:Destroy() textObj.Remove(self) return textObj:Remove() end elseif index == 'TextBounds' then return textLabel.TextBounds end return textObj[index] end, __tostring = function() return 'CustomLib' end }) end end end do SetRegion("Game") function Script:RayCast(Part, Origin, Ignore, Distance) Ignore = Ignore or {} Distance = Distance or 2000 local Direction = (Part.Position - Origin).Unit * Distance local Cast = Ray.new(Origin, Direction) local Hit = Workspace:FindPartOnRayWithIgnoreList(Cast, Ignore) return Hit and Hit:IsDescendantOf(Part.Parent), Hit end function Script:ValidateClient(Player) local Object = Player.Character local Humanoid = (Object and Object:FindFirstChild("Humanoid")) or false local RootPart = (Humanoid and Humanoid.RootPart) or false return Object, Humanoid, RootPart end function Script:GetOrigin(Origin) local Object, Humanoid, RootPart = Script:ValidateClient(Self) if Origin == 'Head' then local Head = Object:FindFirstChild('Head') if Head and Head:IsA('RootPart') then return Head.CFrame.Position end elseif Origin == 'Torso' and RootPart then return RootPart.CFrame.Position end return Workspace.CurrentCamera.CFrame.Position end function Script:CalculateAngle(v1, v2) local dotProduct = v1:Dot(v2) local magnitude1 = v1.Magnitude local magnitude2 = v2.Magnitude local cosTheta = dotProduct / (magnitude1 * magnitude2) return math.acos(cosTheta) * (180 / math.pi) end function Script:GetClosestPlayerToCursor(Max, FOV) local CurrentCamera = game:FindFirstChild("Workspace").CurrentCamera local MousePosition = UserInputService:GetMouseLocation() local Closest local Distance = Max or math.huge FOV = FOV or math.huge for _, Player in ipairs(Players:GetPlayers()) do if (Player == Self) then continue end local Character = Player.Character if Player and Player.Character then local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") if (not HumanoidRootPart) then continue end local Position, OnScreen = CurrentCamera:WorldToViewportPoint(HumanoidRootPart.Position) if not OnScreen then continue end if shared.Saved['Conditions']['Player Protected'] and Character:FindFirstChild("Forcefield") then continue end if shared.Saved['Conditions']['Player Moving'] then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and Humanoid.MoveDirection.Magnitude < 0.001 then continue end end if shared.Saved['Conditions']['Player Visible'] then if not Script:RayCast(Character.HumanoidRootPart, Script:GetOrigin('Camera'), {Self.Character, TriggerPart, SilentAimPart}) then continue end end if shared.Saved['Conditions']['Player Knocked'] and Player.Character and CurrentGame.Functions.IsKnocked(Player.Character) then continue end if shared.Saved['Conditions']['Self Knocked'] and CurrentGame.Functions.IsKnocked(Self.Character) then continue end if shared.Saved['Conditions']['Player Knocked'] and CurrentGame.Functions.IsGrabbed(Player) then continue end local Magnitude = (Vector2.new(Position.X, Position.Y) - MousePosition).Magnitude if (Magnitude < Distance and Magnitude < FOV) then Closest = Player Distance = Magnitude end end end return Closest end end do SetRegion("Gun System") function Modules.DaHood() if string.find(GameName, "Da Hood") then local IsClient = RunService:IsClient() local PlaceIDCheck = game.PlaceId == 88976059384565 local function CanShoot(Character) if Character then local Humanoid = Character:FindFirstChild("Humanoid") if Humanoid and (Humanoid.Health > 0 and Humanoid:GetState() ~= Enum.HumanoidStateType.Dead) then local BodyEffects = Character:FindFirstChild("BodyEffects") if BodyEffects then local Tool = Character:FindFirstChildWhichIsA("Tool") if Tool and (Tool:FindFirstChild("Handle") and Tool:FindFirstChild("Ammo")) then if not PlaceIDCheck and IsClient then if BodyEffects:FindFirstChild("Block") then shared.playerShot(Tool.Handle) Tool.Handle.NoAmmo:Play() return end if Tool.Ammo.Value == 0 then Tool.Handle.NoAmmo:Play() return end end if Character:FindFirstChild("FULLY_LOADED_CHAR") == nil then return elseif Character:FindFirstChild("FORCEFIELD") then return elseif Character:FindFirstChild("GRABBING_CONSTRAINT") then return elseif Character:FindFirstChild("Christmas_Sock") then return elseif BodyEffects.Cuff.Value == true then return elseif BodyEffects.Attacking.Value == true then return elseif BodyEffects["K.O"].Value == true then return elseif BodyEffects.Grabbed.Value then return elseif BodyEffects.Reload.Value == true then return elseif BodyEffects.Dead.Value == true then return elseif not Tool:GetAttribute("Cooldown") then local LastShot = Character:GetAttribute("LastGunShot") Character:SetAttribute("LastGunShot", Tool.Name) if not IsClient or (LastShot == Tool.Name or not Character:GetAttribute("ShotgunDebounce")) then if not IsClient and (not Character:GetAttribute("ShotgunDebounce") and (Tool.Name == "[Shotgun]" or (Tool.Name == "[Double-Barrel SG]" or (Tool.Name == "TacticalShotgun" or Tool.Name == "Drum-Shotgun")))) then Character:SetAttribute("ShotgunDebounce", true) task.delay(0.65, function() Character:SetAttribute("ShotgunDebounce", nil) end) --Character:SetAttribute("ShotgunDebounce", nil) end return true end end else return end else return end else return end else return end end local function ColorTransform(p14, p15) if p15 == 0 then return p14.Keypoints[1].Value end if p15 == 1 then return p14.Keypoints[#p14.Keypoints].Value end for v16 = 1, #p14.Keypoints - 1 do local v17 = p14.Keypoints[v16] local v18 = p14.Keypoints[v16 + 1] if v17.Time <= p15 and p15 < v18.Time then local v19 = (p15 - v17.Time) / (v18.Time - v17.Time) return Color3.new((v18.Value.R - v17.Value.R) * v19 + v17.Value.R, (v18.Value.G - v17.Value.G) * v19 + v17.Value.G, (v18.Value.B - v17.Value.B) * v19 + v17.Value.B) end end end local weaponNames = { "[Shotgun]", "[Drum-Shotgun]", "[Rifle]", "[TacticalShotgun]", "[AR]", "[AUG]", "[AK47]", "[LMG]", "[SilencerAR]", } local replicatedStorage = game:GetService("ReplicatedStorage") local playersService = game:GetService("Players") local localPlayer = playersService.LocalPlayer local playerCharacter = Self.Character or Self.CharacterAdded:Wait() local shootAnimation = playerCharacter.Humanoid.Animator:LoadAnimation( replicatedStorage:WaitForChild("Animations"):WaitForChild("GunCombat"):WaitForChild("Shoot") ) local aimShootAnimation = playerCharacter.Humanoid.Animator:LoadAnimation( replicatedStorage:WaitForChild("Animations"):WaitForChild("GunCombat"):WaitForChild("AimShoot") ) local v_u_14 = {} local function changefunc() local v_u_38 = { ["functions"] = {}, } function v_u_38.connect(_, p36) local v37 = v_u_38.functions table.insert(v37, p36) end local v_u_39 = nil function v_u_38.updatechanges(_, p_u_40) -- upvalues: (copy) v_u_38, (ref) v_u_39 for _, v_u_41 in pairs(v_u_38.functions) do spawn(function() -- upvalues: (copy) v_u_41, (copy) p_u_40, (ref) v_u_39 v_u_41(p_u_40.Press, p_u_40.Time, v_u_39) end) end v_u_39 = p_u_40.Time end return v_u_38 end setmetatable(v_u_14, { ["__index"] = function(_, p42) -- upvalues: (copy) v_u_14 local v43 = v_u_14 if getmetatable(v43)[p42] == nil then v_u_14[p42] = {} end local v44 = v_u_14 return getmetatable(v44)[p42] end, ["__newindex"] = function(_, p45, p46) -- upvalues: (copy) v_u_14 local v47 = v_u_14 if getmetatable(v47)[p45] == nil then local v48 = v_u_14 getmetatable(v48)[p45] = { ["val"] = p46, ["changed"] = changefunc() } else local v49 = v_u_14 getmetatable(v49)[p45].val = p46 local v50 = v_u_14 getmetatable(v50)[p45].changed:updatechanges(p46) end end }) UserInputService.InputBegan:connect(function(p51, p52) if not p52 or p51.UserInputType == Enum.UserInputType.Keyboard and p51.KeyCode == Enum.KeyCode.LeftShift or p51.UserInputType == Enum.UserInputType.Gamepad1 and p51.KeyCode == Enum.KeyCode.ButtonL2 then if p51.UserInputType == Enum.UserInputType.Keyboard or p51.UserInputType == Enum.UserInputType.Gamepad1 then v_u_14[p51.KeyCode.Name] = { ["Press"] = true, ["Time"] = tick() } return end if p51.UserInputType == Enum.UserInputType.MouseButton2 then v_u_14[Enum.UserInputType.MouseButton2.Name] = { ["Press"] = true, ["Time"] = tick() } end end end) UserInputService.InputEnded:connect(function(p53, p54) if not p54 or p53.UserInputType == Enum.UserInputType.Keyboard and p53.KeyCode == Enum.KeyCode.LeftShift or p53.UserInputType == Enum.UserInputType.Gamepad1 and p53.KeyCode == Enum.KeyCode.ButtonL2 then if p53.UserInputType == Enum.UserInputType.Keyboard or p53.UserInputType == Enum.UserInputType.Gamepad1 then v_u_14[p53.KeyCode.Name] = { ["Press"] = false, ["Time"] = tick() } return end if p53.UserInputType == Enum.UserInputType.MouseButton2 then v_u_14[Enum.UserInputType.MouseButton2.Name] = { ["Press"] = false, ["Time"] = tick() } end end end) local v_u_70 = true v_u_14.MouseButton2.changed:connect(function(p71, _, _) -- upvalues: (ref) v_u_70, (ref) v_u_20 if v_u_70 ~= false then Script.Locals.IsAimed = p71 if Script.Locals.IsAimed == false then v_u_70 = false wait(0.1) v_u_70 = true end end end) local function Animate(target) playerCharacter = localPlayer.Character or localPlayer.CharacterAdded:Wait() if playerCharacter and playerCharacter:FindFirstChild("Humanoid") and playerCharacter.Humanoid:FindFirstChild("Animator") then shootAnimation = playerCharacter.Humanoid.Animator:LoadAnimation(replicatedStorage.Animations.GunCombat.Shoot) aimShootAnimation = playerCharacter.Humanoid.Animator:LoadAnimation(replicatedStorage.Animations.GunCombat.AimShoot) if Script.Locals.IsAimed or table.find(weaponNames, target.Parent.Name) then aimShootAnimation:Play() else shootAnimation:Play() end end end shared.playerShot = Animate local v3 = game:GetService("Players") local v_u_5 = game:GetService("TweenService") local v_u_7 = v3.LocalPlayer local v_u_9 = ReplicatedStorage.SkinAssets local v_u_13 = game:FindFirstChild("Workspace"):GetServerTimeNow() local _ = game.PlaceId == 88976059384565 local SoundsPlaying = {} local function GetAim(Position) if _G.MobileShiftLock then return (Camera.CFrame.p + Camera.CFrame.LookVector * 60 - Position).unit end local v24 if Mouse.Target then v24 = Mouse.Hit.p else local v25 = Camera.CFrame local v26 = v25.p + v25.LookVector * 60 local v27 = v25.LookVector local v28 = Camera:ScreenPointToRay(Mouse.X, Mouse.Y) local v29 = v28.Direction local v30 = v28.Origin v24 = v30 + v29 * ((v26 - v30):Dot(v27) / v29:Dot(v27)) end return (v24 - Position).Unit, (v24 - Position).Magnitude end local function ShootGun(p34) local v35 = p34.Shooter local v_u_36 = p34.Handle local v37 = p34.AimPosition local v38 = p34.BeamColor local v39 = p34.isReflecting local v40 = p34.Hit local v41 = p34.Range or 200 local LegitPosition = p34.LegitPosition local v_u_42 if v_u_36 then v_u_42 = v_u_36:GetAttribute("SkinName") else v_u_42 = v_u_36 end local _, v43 = GetAim(v_u_36.Position) local v_u_44 = p34.ForcedOrigin or v_u_36.Muzzle.WorldPosition local v45 = (v37 - v_u_44).Unit local v46 = RaycastParams.new() local v47 = {} local function set_list(targetTable, index, values) for i, v in ipairs(values) do targetTable[index + i - 1] = v end end local v48 = { game:FindFirstChild("Workspace"):WaitForChild("Bush"), game:FindFirstChild("Workspace"):WaitForChild("Ignored"), TriggerPart, SilentAimPart } set_list(v47, 1, {v35, unpack(v48)}) v46.FilterDescendantsInstances = v47 v46.FilterType = Enum.RaycastFilterType.Exclude v46.IgnoreWater = true local v_u_49, v_u_50, v_u_51 if v40 then v_u_49 = p34.Hit v_u_50 = p34.AimPosition v_u_51 = p34.Normal else local v52 = game:FindFirstChild("Workspace"):Raycast(v_u_44, v45 * v41, v46) if v52 then v_u_49 = v52.Instance v_u_50 = v52.Position v_u_51 = v52.Normal else v_u_50 = v_u_44 + v45 * math.min(v43, v41) v_u_51 = nil v_u_49 = nil end end local v_u_53 = Instance.new("Part") v_u_53:SetAttribute("OwnerCharacter", v35.Name) v_u_53.Name = "BULLET_RAYS" v_u_53.Anchored = true v_u_53.CanCollide = false v_u_53.Size = Vector3.new(0, 0, 0) v_u_53.Transparency = 1 game.Debris:AddItem(v_u_53, 1) local Tool = Self.Character:FindFirstChildWhichIsA("Tool") if shared.Saved['Silent Aim']['Client Redirection']['Enabled'] then v_u_53.CFrame = CFrame.new(v_u_44, LegitPosition) else v_u_53.CFrame = CFrame.new(v_u_44, v_u_50) end v_u_53.Material = Enum.Material.SmoothPlastic v_u_53.Parent = game:FindFirstChild("Workspace").Ignored.Siren.Radius local v54 = Instance.new("Attachment") v54.Position = Vector3.new(0, 0, 0) v54.Parent = v_u_53 local v55 = Instance.new("Attachment") local v56 = -(v_u_50 - v_u_44).magnitude v55.Position = Vector3.new(0, 0, v56) v55.Parent = v_u_53 local v_u_57 = false local v_u_58 = nil local v59 if v_u_36 then local v60 = v_u_36.Parent.Name if v_u_42 and v_u_42 ~= "" then if v_u_9.GunSkinMuzzleParticle:FindFirstChild(v_u_42) then if not v39 then if v_u_9.GunSkinMuzzleParticle[v_u_42]:FindFirstChild("Muzzle") then if v_u_36.Parent:FindFirstChild("Default") and (v_u_36.Parent.Default:FindFirstChild("Mesh") and v_u_36.Parent.Default.Mesh:FindFirstChild("Muzzle")) then local v61 if v_u_9.GunSkinMuzzleParticle[v_u_42].Muzzle:FindFirstChild("Different_GunMuzzle") then v61 = v_u_9.GunSkinMuzzleParticle[v_u_42].Muzzle.Different_GunMuzzle[v60] else v61 = v_u_9.GunSkinMuzzleParticle[v_u_42].Muzzle end for _, v62 in pairs(v61:GetChildren()) do local v63 = v62:GetAttribute("EmitCount") or 1 local v_u_64 = v62:Clone() v_u_64.Parent = v_u_36.Parent.Default.Mesh.Muzzle v_u_64:Emit(v63) task.delay(v_u_64.Lifetime.Max, function() -- upvalues: (copy) v_u_64 v_u_64:Destroy() end) end end else local v65 = v_u_9.GunSkinMuzzleParticle[v_u_42]:GetChildren() local v66 = v65[math.random(#v65)]:Clone() v66.Parent = v54 v66:Emit(v66.Rate) end end v_u_57 = true end if v_u_9.GunBeam:FindFirstChild(v_u_42) then if v_u_9.GunBeam[v_u_42].GunBeam:IsA("BasePart") then v59 = { ["Parent"] = nil, ["Attachment0"] = nil, ["Attachment1"] = nil } if v_u_9.GunBeam[v_u_42].GunBeam:FindFirstChild("Different_GunBeam") then if v_u_9.GunBeam[v_u_42].GunBeam.Different_GunBeam[v60].GunBeam:IsA("BasePart") then v_u_58 = v_u_9.GunBeam[v_u_42].GunBeam.Different_GunBeam[v60].GunBeam:Clone() else v59 = v_u_9.GunBeam[v_u_42].GunBeam.Different_GunBeam[v60].GunBeam:Clone() end else v_u_58 = v_u_9.GunBeam[v_u_42].GunBeam:Clone() end else v59 = v_u_9.GunBeam[v_u_42].GunBeam:Clone() end else v59 = game.ReplicatedStorage.GunBeam:Clone() v59.Color = v38 and ColorSequence.new(v38) or v59.Color end else v59 = game.ReplicatedStorage.GunBeam:Clone() v59.Color = v38 and ColorSequence.new(v38) or v59.Color end else v59 = nil end task.spawn(function() if v_u_58 then local v67 = (v_u_50 - v_u_44).magnitude local v68 = v67 / 725 v_u_58.Anchored = true v_u_58.CanCollide = false v_u_58.CanQuery = false v_u_58.CFrame = CFrame.new(v_u_44, v_u_50) local v69 = v_u_58.CFrame * CFrame.new(0, 0, -v67) v_u_58.Parent = game:FindFirstChild("Workspace").Ignored.Siren.Radius task.delay(v68 + 5, function() -- upvalues: (ref) v_u_58 v_u_58:Destroy() v_u_58 = nil end) if v_u_58:GetAttribute("SpecialEffects") then for _, v70 in pairs(v_u_58:GetDescendants()) do if v70:IsA("Trail") and v70:GetAttribute("ColorRandom") then local v71 = v70:GetAttribute("ColorRandom") v70.Color = ColorSequence.new(ColorTransform(v71, math.random())) end end end local v72 = game:GetService("TweenService"):Create(v_u_58, TweenInfo.new(0.05, Enum.EasingStyle.Linear), { ["CFrame"] = v_u_58.CFrame * CFrame.new(0, 0, -0.1) }) v72:Play() task.wait(0.05) if v72.PlaybackState ~= Enum.PlaybackState.Completed then v72:Pause() end local v73 = nil if _G.Reduce_Lag and not v_u_58:GetAttribute("NoSlow") or v_u_58:GetAttribute("LOWGFX") then v_u_58.CFrame = v69 else v73 = game:GetService("TweenService"):Create(v_u_58, TweenInfo.new(v68, Enum.EasingStyle.Linear), { ["CFrame"] = v69 }) v73:Play() task.wait(v68) end if v_u_58:FindFirstChild("Impact") and (v_u_49 and (v_u_51 and not v_u_49.Parent:FindFirstChild("Humanoid"))) then if v73 and v73.PlaybackState ~= Enum.PlaybackState.Completed then task.wait(0.05) end if not v_u_58:FindFirstChild("NoNormal") then v_u_58.CFrame = CFrame.new(v_u_50, v_u_50 - v_u_51) end for _, v74 in pairs(v_u_58.Impact:GetChildren()) do if v74:IsA("ParticleEmitter") then v74:Emit(v74:GetAttribute("EmitCount") or 1) end end else for _, v75 in pairs(v_u_58:GetChildren()) do if v75:IsA("BasePart") then v75.Transparency = 1 end end end if v_u_58 then for _, v76 in pairs(v_u_58:GetDescendants()) do if v76:IsA("ParticleEmitter") then v76.Enabled = false end end end elseif v_u_49 and (v_u_49:IsDescendantOf(game:FindFirstChild("Workspace").MAP) and (v_u_42 and (v_u_9.GunBeam:FindFirstChild(v_u_42) and v_u_9.GunBeam[v_u_42]:FindFirstChild("Impact")))) then local v_u_77 = v_u_9.GunBeam[v_u_42].Impact:Clone() v_u_77.Parent = game:FindFirstChild("Workspace").Ignored v_u_77:PivotTo(CFrame.new(v_u_50, v_u_50 + v_u_51 * 5) * CFrame.Angles(-1.5707963267948966, 0, 0)) for _, v78 in pairs(v_u_77:GetDescendants()) do if v78:IsA("ParticleEmitter") then v78:Emit(v78:GetAttribute("EmitCount") or 1) end end task.delay(1.5, function() v_u_77:Destroy() v_u_77 = nil end) end local v79 = Instance.new("PointLight") v79.Brightness = 0.5 v79.Range = 15 v79.Shadows = true v79.Color = Color3.new(1, 1, 1) v79.Parent = v_u_53 local v80 = v_u_36:FindFirstChild("ShootBBGUI") local v81 = v80 and (not v_u_57 and v80:FindFirstChild("Shoot")) if v81 then v81.Size = UDim2.new(0, 0, 0, 0) v81.ImageTransparency = 1 v81.Visible = true v_u_5:Create(v81, TweenInfo.new(0.4, Enum.EasingStyle.Bounce, Enum.EasingDirection.In, 0, false, 0), { ["Size"] = UDim2.new(1, 0, 1, 0), ["ImageTransparency"] = 0.4 }):Play() v_u_5:Create(v79, TweenInfo.new(0.4, Enum.EasingStyle.Bounce, Enum.EasingDirection.In, 0, false, 0), { ["Range"] = 0 }):Play() wait(0.4) v_u_53:Destroy() v_u_5:Create(v81, TweenInfo.new(0.2, Enum.EasingStyle.Bounce, Enum.EasingDirection.In, 0, false, 0), { ["Size"] = UDim2.new(1, 0, 1, 0), ["ImageTransparency"] = 1 }):Play() wait(0.2) v81.Visible = false end end) v59.Attachment0 = v54 v59.Attachment1 = v55 v59.Name = "NewGunBeam" v59.Parent = v_u_53 if v35 == v_u_7.Character and game:FindFirstChild("Workspace"):GetServerTimeNow() - v_u_13 > 0.95 then Animate(v_u_36) end local playsound = function(p1, p2) local v3 = p1.ShootSound:GetAttribute("SequenceSFX") if v3 then if p1.ShootSound:GetAttribute("CurrentSequence") == nil then p1.ShootSound:SetAttribute("CurrentSequence", 1) else p1.ShootSound:SetAttribute("CurrentSequence", p1.ShootSound:GetAttribute("CurrentSequence") + 1) end local v4 = p1.ShootSound:GetAttribute("CurrentSequence") local v5 = {} for v6 in string.gmatch(v3, "%d+") do table.insert(v5, v6) end p1.ShootSound.SoundId = "rbxassetid://" .. v5[v4 % #v5 + 1] end if p2 then local v_u_7 = p1.ShootSound:Clone() v_u_7.Name = "MG" v_u_7.Parent = p1 v_u_7:Play() delay(1, function() v_u_7:Destroy() end) else p1.ShootSound:Play() end end if not SoundsPlaying[v_u_36] then task.spawn(playsound, v_u_36, true) SoundsPlaying[v_u_36] = true task.delay(0.021, function() SoundsPlaying[v_u_36] = nil end) end if game.Lighting:GetAttribute("printhits") then local v82 = print local v83 = v_u_49 if v83 then v83 = v_u_49:GetFullName() end v82(v83) end return v_u_50, v_u_49, v_u_51 end return { CanShoot = CanShoot, Animate = Animate, GetAim = GetAim, ColorTransform = ColorTransform, ShootGun = ShootGun, } else return {} end end end do SetRegion("Main") local DaHood = Modules.Get("DaHood") function Script:GetClosestPointOnPart(Part, Scale) local PartCFrame = Part.CFrame local PartSize = Part.Size local PartSizeTransformed = PartSize * (Scale / 2) local MousePosition = UserInputService:GetMouseLocation() local CurrentCamera = Workspace.CurrentCamera local MouseRay = CurrentCamera:ViewportPointToRay(MousePosition.X, MousePosition.Y) local Transformed = PartCFrame:PointToObjectSpace(MouseRay.Origin + (MouseRay.Direction * MouseRay.Direction:Dot(PartCFrame.Position - MouseRay.Origin))) if (Mouse.Target == Part) then return Vector3.new(Mouse.Hit.X, Mouse.Hit.Y, Mouse.Hit.Z) end return PartCFrame * Vector3.new( math.clamp(Transformed.X, -PartSizeTransformed.X, PartSizeTransformed.X), math.clamp(Transformed.Y, -PartSizeTransformed.Y, PartSizeTransformed.Y), math.clamp(Transformed.Z, -PartSizeTransformed.Z, PartSizeTransformed.Z) ) end function Script:GetClosestPointOnPartBasic(Part) if Part then local MouseRay = Mouse.UnitRay MouseRay = MouseRay.Origin + (MouseRay.Direction * (Part.Position - MouseRay.Origin).Magnitude) local Point = (MouseRay.Y >= (Part.Position - Part.Size / 2).Y and MouseRay.Y <= (Part.Position + Part.Size / 2).Y) and (Part.Position + Vector3.new(0, -Part.Position.Y + MouseRay.Y, 0)) or Part.Position local Check = RaycastParams.new() Check.FilterType = Enum.RaycastFilterType.Whitelist Check.FilterDescendantsInstances = {Part} local Ray = Workspace:Raycast(MouseRay, (Point - MouseRay), Check) if Mouse.Target == Part then return Mouse.Hit.Position end if Ray then return Ray.Position else return Mouse.Hit.Position end end end function Script:GetClosestPartToCursor(Character) local CurrentCamera = Workspace.CurrentCamera local Closest local Distance = 1/0 for _, Part in ipairs(Character:GetChildren()) do if (not Part:IsA("BasePart")) then continue end local Position = CurrentCamera:WorldToViewportPoint(Part.Position) Position = Vector2.new(Position.X, Position.Y) local Magnitude = (UserInputService:GetMouseLocation() - Position).Magnitude if (Magnitude < Distance) then Closest = Part Distance = Magnitude end end return Closest end function Script:GetClosestPartToCursorFilter(Character, PartsToCheck) local CurrentCamera = Workspace.CurrentCamera local Closest local Distance = 1/0 for _, Part in ipairs(Character:GetChildren()) do if not Part:IsA("BasePart") or (PartsToCheck and not table.find(PartsToCheck, Part.Name)) then continue end local Position = CurrentCamera:WorldToViewportPoint(Part.Position) Position = Vector2.new(Position.X, Position.Y) local Magnitude = (UserInputService:GetMouseLocation() - Position).Magnitude if Magnitude < Distance then Closest = Part Distance = Magnitude end end return Closest end function Script:ApplyNormalPredictionFormula(Humanoid, Position, Velocity) local IsInAir = Humanoid:GetState() == Enum.HumanoidStateType.Freefall or Humanoid:GetState() == Enum.HumanoidStateType.Jumping local TargetVelocity = Velocity --//TargetVelocity.Y local PredictionVelocity = Vector3.new(TargetVelocity.X, shared.Saved['Silent Aim']['YAxis'] and TargetVelocity.Y or 0, TargetVelocity.Z) * Vector3.new(shared.Saved['Silent Aim']['Prediction']['X'], shared.Saved['Silent Aim']['Prediction']['Y'], shared.Saved['Silent Aim']['Prediction']['Z']) local Gravity = Workspace.Gravity if IsInAir and shared.Saved['Silent Aim']['YStabilizer'] > 0 then local TimeToHit = 2 * PredictionVelocity.Y / Gravity local GravityAdjustment = Vector3.new(0, -0.5 * Gravity * TimeToHit * TimeToHit, 0) PredictionVelocity = PredictionVelocity + GravityAdjustment local YOffset = Vector3.new(0, shared.Saved['Silent Aim']['YStabilizer'], 0) PredictionVelocity = PredictionVelocity + YOffset end local ClosestPoint = Position local PredictedCFrame = ClosestPoint + PredictionVelocity return Vector3.new(PredictedCFrame.X, PredictedCFrame.Y, PredictedCFrame.Z) end function Script:ApplyRecalculatedPredictionFormula(RootPart, Position) local PredictionVelocity = Script:GetResolvedVelocity(RootPart) * Vector3.new(shared.Saved['Silent Aim']['Prediction']['X'], shared.Saved['Silent Aim']['Prediction']['Y'], shared.Saved['Silent Aim']['Prediction']['Z']) local PredictedCFrame = Position + PredictionVelocity return PredictedCFrame end function Script:GetResolvedVelocity(Part) local LastPosition = Part.Position task.wait(0.085) local CurrentPosition = Part.Position local Velocity = (CurrentPosition - LastPosition) / 0.085 return Velocity --[[* Vector3.new(1, 0, 1)]] end local smoothedVelocity = Vector3.new(0, 0, 0) local function getDynamicSmoothingFactor(velocityMagnitude) if velocityMagnitude < 5 then return 0.05 elseif velocityMagnitude < 20 then return 0.1 -- Medium speeds else return 0.2 end end local function GetResolvedVelocity(Part) local LastPosition = Part.Position task.wait(0.085) local CurrentPosition = Part.Position local Velocity = (CurrentPosition - LastPosition) / 0.085 local velocityMagnitude = Velocity.Magnitude local dynamicSmoothing = getDynamicSmoothingFactor(velocityMagnitude) smoothedVelocity = smoothedVelocity * (1 - dynamicSmoothing) + Velocity * dynamicSmoothing return smoothedVelocity * Vector3.new(1, 0, 1) end function Script:GetHitPosition(Mode) if Mode == 'Assist' then local Config = shared.Saved['Aim Bot'] local Object = Script.Locals.AimAssistTarget.Character if not Object then return end local Humanoid = Object:FindFirstChild("Humanoid") if not Humanoid then return end local NearestPart = Script:GetClosestPartToCursor(Object) local HitPosition if Config['Hit Part'] == 'Closest Point' then local NearestPoint if Config['Closest Point']['Mode'] == 'Advanced' then NearestPoint = Script:GetClosestPointOnPart(NearestPart, Config['Closest Point']['Scale']) else NearestPoint = Script:GetClosestPointOnPartBasic(NearestPart) end HitPosition = NearestPoint elseif Config['Hit Part'] == 'Closest Part' then HitPosition = NearestPart.Position elseif typeof(Config['Hit Part']) == 'table' then HitPosition = Script:GetClosestPartToCursorFilter(Object, Config['Hit Part']).Position else HitPosition = Object[Config['Hit Part']].Position end if Config['Prediction']['Enabled'] then local BasePrediction = Vector3.new(Config['Prediction']['X'], Config['Prediction']['Y'], Config['Prediction']['Z']) local Prediction = HitPosition + Script:GetResolvedVelocity(Object.HumanoidRootPart) * BasePrediction return Prediction else return HitPosition end end if Mode == 'Silent' then local Config = shared.Saved['Silent Aim'] local Object = Script.Locals.SilentAimTarget.Character if not Object then return end local Humanoid = Object:FindFirstChild("Humanoid") if not Humanoid then return end local NearestPart = Script:GetClosestPartToCursor(Object) local HitPosition local HitPart = Config['Hit Part'] if Config['Hit Part Override']['Enabled'] and Script.Locals.IsOverriding then HitPart = Config['Hit Part Override'][1] end if HitPart == 'Closest Point' then local NearestPoint if Config['Closest Point']['Mode'] == 'Advanced' then NearestPoint = Script:GetClosestPointOnPart(NearestPart, Config['Closest Point']['Scale']) else NearestPoint = Script:GetClosestPointOnPartBasic(NearestPart) end HitPosition = NearestPoint elseif HitPart == 'Closest Part' then HitPosition = NearestPart.Position elseif typeof(HitPart) == 'table' then HitPosition = Script:GetClosestPartToCursorFilter(Object, HitPart).Position else HitPosition = Object[HitPart].Position end if Config['Prediction']['Enabled'] then if Config['Prediction']['Mode'] == 'HitScan' then local RootPart = Object.HumanoidRootPart local Velocity = RootPart.Velocity if Humanoid.FloorMaterial == Enum.Material.Air and Velocity_Data.State == Enum.HumanoidStateType.Jumping then return HitPosition + GetResolvedVelocity(RootPart) * Vector3.new(Config['Prediction']['X'], Config['Prediction']['Y'] --[[Velocity_Data.Y]], Config['Prediction']['X']) else return HitPosition + GetResolvedVelocity(RootPart) * Vector3.new(Config['Prediction']['X'], Config['Prediction']['Y'], Config['Prediction']['X']) end else return Script:ApplyNormalPredictionFormula(Humanoid, HitPosition, Object.HumanoidRootPart.Velocity) end else return HitPosition end end end function Script:UpdateBox() if Script.Locals.SilentAimTarget and Script.Locals.SilentAimTarget.Character then local Object, Humanoid, RootPart = Script:ValidateClient(Script.Locals.SilentAimTarget) if (Object and Humanoid and RootPart) then local Pos Pos = RootPart.Position local Position, Visible = Camera:WorldToViewportPoint(Pos) local Size = RootPart.Size.Y local scaleFactor = (Size * Camera.ViewportSize.Y) / (Position.Z * 2) * 80 / game:FindFirstChild("Workspace").CurrentCamera.FieldOfView local w, h = CurrentFOVX * scaleFactor, CurrentFOVY * scaleFactor Script.Locals.FieldOfViewOne.Position = Vector2.new(Position.X - w / 2, Position.Y - h / 2) Script.Locals.FieldOfViewOne.Size = Vector2.new(w, h) Script.Locals.FieldOfViewOne.Visible = (Visible and shared.Saved['Silent Aim']['FOV']['Type'] == 'Box' and shared.Saved['Silent Aim']['FOV']['Visible']) or false local mouseLocation = UserInputService:GetMouseLocation() local boxPos = Script.Locals.FieldOfViewOne.Position local boxSize = Script.Locals.FieldOfViewOne.Size if mouseLocation.X >= boxPos.X and mouseLocation.X <= boxPos.X + boxSize.X and mouseLocation.Y >= boxPos.Y and mouseLocation.Y <= boxPos.Y + boxSize.Y then Script.Locals.IsBoxFocused = true Script.Locals.FieldOfViewOne.Color = Color3.fromRGB(255, 0, 0) else Script.Locals.IsBoxFocused = false Script.Locals.FieldOfViewOne.Color =Color3.fromRGB(255, 255, 255) end else Script.Locals.FieldOfViewOne.Visible = false end else Script.Locals.FieldOfViewOne.Visible = false end end function Script:UpdateLabels() if shared.Saved['General']['Show Hotkeys'] then if LabelOne == nil then LabelOne = Script.Visuals.new("Text") end if LabelTwo == nil then LabelTwo = Script.Visuals.new("Text") end if LabelThree == nil then LabelThree = Script.Visuals.new("Text") end if LabelFour == nil then LabelFour = Script.Visuals.new("Text") end if LabelFive == nil then LabelFive = Script.Visuals.new("Text") end local viewportSize = Camera.ViewportSize local offsetY = 50 if shared.Saved['Silent Aim']['Enabled'] and IsSilentAiming then LabelOne.Color = Color3.fromRGB(143, 174, 211) LabelOne.Outline = true LabelOne.Size = 13 LabelOne.Center = true LabelOne.Visible = true if Script.Locals.SilentAimTarget then LabelOne.Text = '<font color="rgb(143, 174, 211)">Silent Aim</font> <font color="rgb(255, 100, 100)">(' .. Script.Locals.SilentAimTarget.DisplayName .. ')</font>' else LabelOne.Text = '<font color="rgb(143, 174, 211)">Silent Aim</font> <font color="rgb(255, 100, 100)">(N/A)</font>' end LabelOne.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2 + offsetY) offsetY = offsetY + 15 else LabelOne.Visible = false end if shared.Saved['Trigger Bot']['Enabled'] and Script.Locals.TriggerState then LabelTwo.Color = Color3.fromRGB(143, 174, 211) LabelTwo.Outline = true LabelTwo.Size = 13 LabelTwo.Center = true LabelTwo.Visible = true if Script.Locals.TriggerbotTarget then LabelTwo.Text = '<font color="rgb(143, 174, 211)">Trigger Bot</font> <font color="rgb(255, 100, 100)">(' .. Script.Locals.TriggerbotTarget.DisplayName .. ')</font>' else LabelTwo.Text = '<font color="rgb(143, 174, 211)">Trigger Bot</font> <font color="rgb(255, 100, 100)">(N/A)</font>' end LabelTwo.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2 + offsetY) offsetY = offsetY + 15 else LabelTwo.Visible = false end if shared.Saved['Player Modifications']['Walk Speed']['Enabled'] and Script.Locals.IsWalkSpeeding then LabelThree.Color = Color3.fromRGB(143, 174, 211) LabelThree.Outline = true LabelThree.Size = 13 LabelThree.Center = true LabelThree.Visible = true LabelThree.Text = "WalkSpeed" LabelThree.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2 + offsetY) offsetY = offsetY + 15 else LabelThree.Visible = false end if shared.Saved['Gun Modifications']['Double Tap']['Enabled'] and Script.Locals.IsDoubleTapping then LabelFour.Color = Color3.fromRGB(143, 174, 211) LabelFour.Outline = true LabelFour.Size = 13 LabelFour.Center = true LabelFour.Visible = true LabelFour.Text = "DoubleTap" LabelFour.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2 + offsetY) offsetY = offsetY + 15 else LabelFour.Visible = false end if shared.Saved['Silent Aim']['Hit Part Override']['Enabled'] and Script.Locals.IsOverriding then LabelFive.Color = Color3.fromRGB(143, 174, 211) LabelFive.Outline = true LabelFive.Size = 13 LabelFive.Center = true LabelFive.Visible = true LabelFive.Text = "Override" LabelFive.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2 + offsetY) offsetY = offsetY + 15 else LabelFive.Visible = false end end end function Script:ShouldShoot(Target) if not Target then SilentAimPart.Position = Vector3.zero return false end if not Target.Character then SilentAimPart.Position = Vector3.zero return false end local allConditionsPassed = true if not IsSilentAiming then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end if shared.Saved['Conditions']['Player Protected'] and Target.Character:FindFirstChild("Forcefield") then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end if shared.Saved['Conditions']['Player Moving'] then local Humanoid = Target.Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and Humanoid.MoveDirection.Magnitude < 0.001 then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end end if shared.Saved['Conditions']['Player Visible'] then if not Script:RayCast(Target.Character.HumanoidRootPart, Script:GetOrigin('Camera'), {Self.Character, TriggerPart, SilentAimPart}) then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end end if shared.Saved['Conditions']['Player Knocked'] and CurrentGame.Functions.IsKnocked(Target.Character) then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end if shared.Saved['Conditions']['Self Knocked'] and CurrentGame.Functions.IsKnocked(Self.Character) then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end if shared.Saved['Conditions']['Player Grabbed'] and CurrentGame.Functions.IsGrabbed(Target) then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end local screen, _ = Camera:WorldToViewportPoint(Script.Locals.HitPosition) local DistanceX = math.abs(screen.X - Mouse.X) local DistanceY = math.abs(screen.Y - Mouse.Y) local Box = Vector2.new(0, 0) local RadiusX local RadiusY if Script.Locals.IsBoxFocused then Box = Vector2.new(1000, 1000) else Box = Vector2.new(0, 0) end if shared.Saved['Silent Aim']['FOV']['Type'] == 'Box' then RadiusX = Box.X RadiusY = Box.Y else RadiusX = CurrentFOV RadiusY = CurrentFOV end if shared.Saved['Silent Aim']['FOV']['Enabled'] and shared.Saved['Silent Aim']['FOV']['Type'] == 'Box' or shared.Saved['Silent Aim']['FOV']['Type'] == 'Circle' and not (RadiusX > DistanceX and RadiusY > DistanceY and (DistanceX^2 + DistanceY^2) < (1/0)^2) then allConditionsPassed = false elseif shared.Saved['Silent Aim']['FOV']['Enabled'] and shared.Saved['Silent Aim']['FOV']['Type'] == '3D' then local function Ray(origin, direction, raycastParams) local result = workspace:Raycast(origin, direction, raycastParams) if result and result.Instance then if result.Instance ~= SilentAimPart then origin = result.Position + direction.Unit * 0.1 return Ray(origin, direction, raycastParams) else return result end end return nil end local mouseLocation = UserInputService:GetMouseLocation() local ray = Camera:ViewportPointToRay(mouseLocation.X, mouseLocation.Y) local result = Ray(ray.Origin, ray.Direction * 1000, raycastParams) SilentAimPart.Size = Vector3.new(shared.Saved['Silent Aim']['FOV']['3D'][1], shared.Saved['Silent Aim']['FOV']['3D'][2], shared.Saved['Silent Aim']['FOV']['3D'][3]) SilentAimPart.Parent = game:FindFirstChild("Workspace") SilentAimPart.Anchored = true SilentAimPart.CanCollide = false SilentAimPart.Transparency = shared.Saved['Silent Aim']['FOV']['Visible'] and 0.7 or 1 SilentAimPart.Color = Color3.new(1, 0, 0) if allConditionsPassed then SilentAimPart.Position = Target.Character.HumanoidRootPart.Position else SilentAimPart.Position = Vector3.zero end if result and result.Instance ~= SilentAimPart then allConditionsPassed = false SilentAimPart.Position = Vector3.zero end end return allConditionsPassed end local Ticks = {} local SGTick = tick() function Script:GetGunCategory() if Self and Self.Character then local Tool = Self.Character:FindFirstChildWhichIsA("Tool") if Tool then if table.find(WeaponInfo.Shotguns, Tool.Name) then return "Shotgun" end if table.find(WeaponInfo.Pistols, Tool.Name) then return "Pistol" end if table.find(WeaponInfo.Rifles, Tool.Name) then return "Rifle" end if table.find(WeaponInfo.Bursts, Tool.Name) then return "Burst" end if table.find(WeaponInfo.SMG, Tool.Name) then return "SMG" end if table.find(WeaponInfo.Snipers, Tool.Name) then return "Sniper" end if table.find(WeaponInfo.AutoShotguns, Tool.Name) then return "Auto" end end end return nil end function Script:SilentAimFunc(Tool) if string.find(GameName, "Dee Hood") or string.find(GameName, "Der Hood") and shared.Saved['Silent Aim']['Enabled'] then if Script.Locals.SilentAimTarget and Script.Locals.SilentAimTarget.Character then local Player = Script.Locals.SilentAimTarget local Character = Player.Character local Position, OnScreen = Camera:WorldToViewportPoint(Script.Locals.HitPosition) if not OnScreen then return end if Script:ShouldShoot(Script.Locals.SilentAimTarget) then local Arguments = { [1] = CurrentGame.Updater, [2] = Script.Locals.HitPosition } CurrentGame.RemotePath():FireServer(unpack(Arguments)) else SilentAimPart.Position = Vector3.zero end end else if string.find(GameName, "Da Hood") then if not Ticks[Tool.Name] then Ticks[Tool.Name] = 0 end local WeaponOffset = WeaponInfo.Offsets[Tool.Name] local Gun = Script:GetGunCategory() local ToolHandle = Tool:WaitForChild("Handle") local LocalCharacter = Self.Character or Self.CharacterAdded:Wait() local Cooldown = Tool:WaitForChild("ShootingCooldown").Value local NoClueWhatThisIs = game.PlaceId == 88976059384565 and { ["Value"] = 5 } or Tool.Ammo local Time = game:FindFirstChild("Workspace"):GetServerTimeNow() local Check = tick() - Ticks[Tool.Name] >= Cooldown + WeaponInfo.Delays[Tool.Name] local ToolEvent = Tool:WaitForChild("RemoteEvent", 2) or { ["FireServer"] = function(_, _) end } local DoubleTap if shared.Saved['Gun Modifications']['Double Tap']['Enabled'] then if Script.Locals.IsDoubleTapping then DoubleTap = true else DoubleTap = false end else DoubleTap = false end local BeamCol = Color3.new(1, 0.545098, 0.14902) local function ShootFunc(GunType, SilentAim) if GunType == "Shotgun" then if Check and (NoClueWhatThisIs.Value >= 1 and (not _G.GUN_COMBAT_TOGGLE and DaHood.CanShoot(Self.Character))) then Ticks[Tool.Name] = tick() ToolEvent:FireServer("Shoot") for _ = 1, 5 do local HitPosition = Script.Locals.HitPosition local SpreadX local SpreadY local SpreadZ if shared.Saved['Gun Modifications']['Spread Modifier']['Enabled'] then local toolName = Tool.Name local spreadReduction = shared.Saved['Gun Modifications']['Spread Modifier']['Value'] or 1 local randomizer = shared.Saved['Gun Modifications']['Spread Modifier']['Randomizer'] spreadReduction = math.clamp(spreadReduction, 0, 1) local spreadFactor = spreadReduction if randomizer['Enabled'] then spreadFactor = spreadFactor * (1 - math.random() * randomizer['Value']) end SpreadX = math.random() > 0.5 and math.random() * 0.05 * spreadFactor or -math.random() * 0.05 * spreadFactor SpreadY = math.random() > 0.5 and math.random() * 0.1 * spreadFactor or -math.random() * 0.1 * spreadFactor SpreadZ = math.random() > 0.5 and math.random() * 0.05 * spreadFactor or -math.random() * 0.05 * spreadFactor else SpreadX = math.random() > 0.5 and math.random() * 0.05 or -math.random() * 0.05 SpreadY = math.random() > 0.5 and math.random() * 0.1 or -math.random() * 0.1 SpreadZ = math.random() > 0.5 and math.random() * 0.05 or -math.random() * 0.05 end local ForcedOrigin = Tool:FindFirstChild("Default") and (Tool.Default:FindFirstChild("Mesh") and Tool.Default.Mesh:FindFirstChild("Muzzle")) or { ["WorldPosition"] = (ToolHandle.CFrame * WeaponOffset).Position } local TotalSpread = Vector3.new(SpreadX, SpreadY, SpreadZ) local AimPosition local WeaponRange = Tool:FindFirstChild("Range") if SilentAim and (Self.Character.HumanoidRootPart.Position - Script.Locals.SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude < WeaponRange.Value then AimPosition = ForcedOrigin.WorldPosition + ((HitPosition - ForcedOrigin.WorldPosition).Unit + TotalSpread) * WeaponRange.Value else AimPosition = ForcedOrigin.WorldPosition + (DaHood.GetAim(ForcedOrigin.WorldPosition) + TotalSpread) * WeaponRange.Value end local Arg0, Arg1, Arg2 = DaHood.ShootGun({ ["Shooter"] = LocalCharacter, ["Handle"] = ToolHandle, ["AimPosition"] = AimPosition, ["BeamColor"] = BeamCol, ["ForcedOrigin"] = ForcedOrigin.WorldPosition, ["LegitPosition"] = ForcedOrigin.WorldPosition + (DaHood.GetAim(ForcedOrigin.WorldPosition) + TotalSpread) * WeaponRange.Value, ["Range"] = WeaponRange.Value }) ReplicatedStorage.MainEvent:FireServer("ShootGun", ToolHandle, ForcedOrigin.WorldPosition, Arg0, Arg1, Arg2, Time) end ToolEvent:FireServer() end elseif Gun == "Pistol" then if Check and (NoClueWhatThisIs.Value >= 1 and (not _G.GUN_COMBAT_TOGGLE and DaHood.CanShoot(Self.Character))) then Ticks[Tool.Name] = tick() local HitPosition = Script.Locals.HitPosition if DoubleTap then ToolEvent:FireServer("Shoot") Script.Locals.DoubleTapState = true local AimPosition local ForcedOrigin = Tool:FindFirstChild("Default") and (Tool.Default:FindFirstChild("Mesh") and Tool.Default.Mesh:FindFirstChild("Muzzle")) or { ["WorldPosition"] = (ToolHandle.CFrame * WeaponOffset).Position } local WeaponRange = Tool:WaitForChild("Range") if SilentAim and (Self.Character.HumanoidRootPart.Position - Script.Locals.SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude < WeaponRange.Value then AimPosition = HitPosition else AimPosition = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200 end local Arg0, Arg1, Arg2 = DaHood.ShootGun({ ["Shooter"] = LocalCharacter, ["Handle"] = ToolHandle, ["ForcedOrigin"] = ForcedOrigin.WorldPosition or (ToolHandle.CFrame * WeaponOffset).Position, ["AimPosition"] = AimPosition, ["BeamColor"] = BeamCol, ["LegitPosition"] = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200, ["Range"] = WeaponRange.Value }) ReplicatedStorage.MainEvent:FireServer("ShootGun", ToolHandle, ForcedOrigin.WorldPosition, Arg0, Arg1, Arg2) ToolEvent:FireServer() Script.Locals.DoubleTapState = false end ToolEvent:FireServer("Shoot") local AimPosition local ForcedOrigin = Tool:FindFirstChild("Default") and (Tool.Default:FindFirstChild("Mesh") and Tool.Default.Mesh:FindFirstChild("Muzzle")) or { ["WorldPosition"] = (ToolHandle.CFrame * WeaponOffset).Position } local WeaponRange = Tool:WaitForChild("Range") if SilentAim and (Self.Character.HumanoidRootPart.Position - Script.Locals.SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude < WeaponRange.Value then AimPosition = HitPosition else AimPosition = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200 end local WeaponRange = Tool:WaitForChild("Range") local Arg0, Arg1, Arg2 = DaHood.ShootGun({ ["Shooter"] = LocalCharacter, ["Handle"] = ToolHandle, ["ForcedOrigin"] = ForcedOrigin.WorldPosition or (ToolHandle.CFrame * WeaponOffset).Position, ["AimPosition"] = AimPosition, ["BeamColor"] = BeamCol, ["LegitPosition"] = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200, ["Range"] = WeaponRange.Value }) ReplicatedStorage.MainEvent:FireServer("ShootGun", ToolHandle, ForcedOrigin.WorldPosition, Arg0, Arg1, Arg2) ToolEvent:FireServer() end elseif Gun == "Auto" then if Check and (not _G.GUN_COMBAT_TOGGLE and DaHood.CanShoot(LocalCharacter)) then Ticks[Tool.Name] = tick() ToolEvent:FireServer("Shoot") local Flag = true task.spawn(function() while Flag and (Tool.Parent == LocalCharacter and (NoClueWhatThisIs.Value > 0 and DaHood.CanShoot(LocalCharacter))) do local HitPosition = Script.Locals.HitPosition local CurrentTime = game:FindFirstChild("Workspace"):GetServerTimeNow() for _ = 1, 5 do local SpreadX local SpreadY local SpreadZ if shared.Saved['Gun Modifications']['Spread Modifier']['Enabled'] then local toolName = Tool.Name local spreadReduction = shared.Saved['Gun Modifications']['Value'] or 1 local randomizer = shared.Saved['Gun Modifications']['Spread Modifier']['Randomizer'] spreadReduction = math.clamp(spreadReduction, 0, 1) local spreadFactor = spreadReduction if randomizer['Enabled'] then spreadFactor = spreadFactor * (1 - math.random() * randomizer['Value']) end SpreadX = math.random() > 0.5 and math.random() * 0.05 * spreadFactor or -math.random() * 0.05 * spreadFactor SpreadY = math.random() > 0.5 and math.random() * 0.1 * spreadFactor or -math.random() * 0.1 * spreadFactor SpreadZ = math.random() > 0.5 and math.random() * 0.05 * spreadFactor or -math.random() * 0.05 * spreadFactor else SpreadX = math.random() > 0.5 and math.random() * 0.05 or -math.random() * 0.05 SpreadY = math.random() > 0.5 and math.random() * 0.1 or -math.random() * 0.1 SpreadZ = math.random() > 0.5 and math.random() * 0.05 or -math.random() * 0.05 end local ForcedOrigin = Tool:FindFirstChild("Default") and (Tool.Default:FindFirstChild("Mesh") and Tool.Default.Mesh:FindFirstChild("Muzzle")) or { ["WorldPosition"] = (ToolHandle.CFrame * WeaponOffset).Position } local TotalSpread = Vector3.new(SpreadX, SpreadY, SpreadZ) local AimPosition local WeaponRange = Tool:WaitForChild("Range") if SilentAim and (Self.Character.HumanoidRootPart.Position - Script.Locals.SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude < WeaponRange.Value then AimPosition = ForcedOrigin.WorldPosition + ((HitPosition - ForcedOrigin.WorldPosition).Unit + TotalSpread) * WeaponRange.Value else AimPosition = ForcedOrigin.WorldPosition + (DaHood.GetAim(ForcedOrigin.WorldPosition) + TotalSpread) * WeaponRange.Value end local Arg0, Arg1, Arg2 = DaHood.ShootGun({ ["Shooter"] = LocalCharacter, ["Handle"] = ToolHandle, ["AimPosition"] = AimPosition, ["BeamColor"] = BeamCol, ["ForcedOrigin"] = ForcedOrigin.WorldPosition, ["LegitPosition"] = ForcedOrigin.WorldPosition + (DaHood.GetAim(ForcedOrigin.WorldPosition) + TotalSpread) * WeaponRange.Value, ["Range"] = WeaponRange.Value }) ReplicatedStorage.MainEvent:FireServer("ShootGun", ToolHandle, ForcedOrigin.WorldPosition, Arg0, Arg1, Arg2, CurrentTime) end task.wait(Cooldown + 0.0095) Ticks[Tool.Name] = tick() end ToolEvent:FireServer() end) Tool.Deactivated:Wait() Flag = false end elseif Gun == "Burst" then local Tolerance = Tool:WaitForChild("ToleranceCooldown").Value local ShootingCool = Tool:WaitForChild("ShootingCooldown").Value if tick() - Ticks[Tool.Name] >= Tolerance and (not _G.GUN_COMBAT_TOGGLE and DaHood.CanShoot(LocalCharacter)) then Ticks[Tool.Name] = tick() ToolEvent:FireServer("Shoot") game:FindFirstChild("Workspace"):GetServerTimeNow() task.spawn(function() for _ = 1, NoClueWhatThisIs.Value > 3 and 3 or NoClueWhatThisIs.Value do local HitPosition = Script.Locals.HitPosition local v17 local ForcedOrigin = Tool:FindFirstChild("Default") and (Tool.Default:FindFirstChild("Mesh") and Tool.Default.Mesh:FindFirstChild("Muzzle")) or { ["WorldPosition"] = (ToolHandle.CFrame * WeaponOffset).Position } local WeaponRange = Tool:WaitForChild("Range") if SilentAim and (Self.Character.HumanoidRootPart.Position - Script.Locals.SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude < WeaponRange.Value then v17 = ForcedOrigin.WorldPosition + ((HitPosition - ForcedOrigin.WorldPosition).Unit) * 200 else v17 = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200 end local v18, v19, v20 = DaHood.ShootGun({ ["Shooter"] = LocalCharacter, ["Handle"] = ToolHandle, ["ForcedOrigin"] = ForcedOrigin.WorldPosition, ["AimPosition"] = v17, ["LegitPosition"] = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200, ["BeamColor"] = BeamCol, ["Range"] = WeaponRange.Value }) ReplicatedStorage.MainEvent:FireServer("ShootGun", ToolHandle, ForcedOrigin.WorldPosition, v18, v19, v20) task.wait(ShootingCool + 0.0095) end ToolEvent:FireServer() end) end elseif Gun == "Rifle" or GunType == "SMG" then local ShootingCool = Tool:WaitForChild("ShootingCooldown").Value if Check and (not _G.GUN_COMBAT_TOGGLE and DaHood.CanShoot(LocalCharacter)) then Ticks[Tool.Name] = tick() ToolEvent:FireServer("Shoot") local Flag = true task.spawn(function() while task.wait(ShootingCool + 0.0095) and (Flag and (Tool.Parent == LocalCharacter and (NoClueWhatThisIs.Value > 0 and DaHood.CanShoot(LocalCharacter)))) do local HitPosition = Script.Locals.HitPosition local ForcedOrigin = Tool:FindFirstChild("Default") and (Tool.Default:FindFirstChild("Mesh") and Tool.Default.Mesh:FindFirstChild("Muzzle")) or { ["WorldPosition"] = (ToolHandle.CFrame * WeaponOffset).Position } local AimPosition local WeaponRange = Tool:WaitForChild("Range") if SilentAim and (Self.Character.HumanoidRootPart.Position - Script.Locals.SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude < WeaponRange.Value then AimPosition = ForcedOrigin.WorldPosition + ((HitPosition - ForcedOrigin.WorldPosition).Unit) * 200 else AimPosition = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200 end local WeaponRange = Tool:WaitForChild("Range") local v18, v19, v20 = DaHood.ShootGun({ ["Shooter"] = LocalCharacter, ["Handle"] = ToolHandle, ["ForcedOrigin"] = ForcedOrigin.WorldPosition, ["AimPosition"] = AimPosition, ["LegitPosition"] = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 200, ["BeamColor"] = BeamCol, ["Range"] = WeaponRange.Value }) ReplicatedStorage.MainEvent:FireServer("ShootGun", ToolHandle, ForcedOrigin.WorldPosition, v18, v19, v20) Ticks[Tool.Name] = tick() end ToolEvent:FireServer() end) Tool.Deactivated:Wait() Flag = false end elseif Gun == "Sniper" then if Check and (not _G.GUN_COMBAT_TOGGLE and DaHood.CanShoot(LocalCharacter)) then Ticks[Tool.Name] = tick() ToolEvent:FireServer("Shoot") local HitPosition = Script.Locals.HitPosition local ForcedOrigin = Tool:FindFirstChild("Default") and (Tool.Default:FindFirstChild("Mesh") and Tool.Default.Mesh:FindFirstChild("Muzzle")) or { ["WorldPosition"] = (ToolHandle.CFrame * WeaponOffset).Position } local AimPosition local WeaponRange = Tool:WaitForChild("Range") if SilentAim and (Self.Character.HumanoidRootPart.Position - Script.Locals.SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude < WeaponRange.Value then AimPosition = ForcedOrigin.WorldPosition + ((HitPosition - ForcedOrigin.WorldPosition).Unit) * 50 else AimPosition = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 50 end local v16, v17, v18 = DaHood.ShootGun({ ["Shooter"] = LocalCharacter, ["Handle"] = ToolHandle, ["ForcedOrigin"] = ForcedOrigin.WorldPosition, ["AimPosition"] = AimPosition, ["LegitPosition"] = ForcedOrigin.WorldPosition + DaHood.GetAim(ForcedOrigin.WorldPosition) * 50, ["BeamColor"] = BeamCol, ["Range"] = WeaponRange.Value }) ReplicatedStorage.MainEvent:FireServer("ShootGun", ToolHandle, ForcedOrigin.WorldPosition, v16, v17, v18) ToolEvent:FireServer() end end end if shared.Saved['Silent Aim']['Enabled'] and Script.Locals.SilentAimTarget and Script.Locals.SilentAimTarget.Character then local target = Script.Locals.SilentAimTarget ShootFunc(Gun, Script:ShouldShoot(target)) else ShootFunc(Gun, false) end end end end function Script:AimAssist() local Enabled = shared.Saved['Aim Bot']['Enabled'] if (Enabled and Script.Locals.AimAssistTarget and Script.Locals.AimAssistTarget.Character) then local Player = Script.Locals.AimAssistTarget local Character = Player.Character if shared.Saved['Conditions']['Player Protected'] and Character:FindFirstChild("Forcefield") then return end if shared.Saved['Conditions']['Player Moving'] then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and Humanoid.MoveDirection.Magnitude < 0.001 then return end end if shared.Saved['Conditions']['Player Visible'] then if not Script:RayCast(Character.HumanoidRootPart, Script:GetOrigin('Camera'), {Self.Character, TriggerPart, SilentAimPart}) then return end end if shared.Saved['Conditions']['Player Knocked'] and CurrentGame.Functions.IsKnocked(Player.Character) then return end if shared.Saved['Conditions']['Self Knocked'] and CurrentGame.Functions.IsKnocked(Self.Character) then return end if shared.Saved['Conditions']['Player Grabbed'] and CurrentGame.Functions.IsGrabbed(Player) then return end if shared.Saved['Conditions']['Chat Focused'] and UserInputService:GetFocusedTextBox() then return end local Config = shared.Saved['Aim Bot'] local CurrentCamera = Workspace.CurrentCamera local Center = Vector2.new(0.5, 0.5) local MousePosition = UserInputService:GetMouseLocation() local MouseDelta = (MousePosition.X / CurrentCamera.ViewportSize.X - Center.X) * Config['Sensitivity'] local Smoothing = Config['Stickiness'] local EasedSmoothing = TweenService:GetValue(Smoothing, Enum.EasingStyle[Config['Easing Style']], Enum.EasingDirection[Config['Easing Direction']]) local Hit = Script:GetHitPosition("Assist") CurrentCamera.CFrame = CurrentCamera.CFrame:Lerp( CFrame.new(CurrentCamera.CFrame.Position, Hit) * CFrame.Angles(0, MouseDelta, 0), EasedSmoothing ) end end local function ActivateTool() local Tool = Self.Character:FindFirstChildOfClass("Tool") if Tool ~= nil and Tool:IsDescendantOf(Self.Character) and Tool.Name ~= '[Knife]' then Tool:Activate() end end local function raycast(origin, direction, raycastParams) local result = workspace:Raycast(origin, direction, raycastParams) if result and result.Instance then if result.Instance ~= TriggerPart then -- Continue raycasting by updating origin if needed, or stop after first hit origin = result.Position + direction.Unit * 0.1 -- Do the next raycast return raycast(origin, direction, raycastParams) -- Recursively call if needed else -- If we hit the TriggerPart, return the result return result end end return nil -- No hit found end local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Whitelist raycastParams.FilterDescendantsInstances = {TriggerPart} function Script:Triggerbot() local triggerBotConfig = shared.Saved['Trigger Bot'] local locals = Script.Locals local target = locals.TriggerbotTarget and locals.TriggerbotTarget.Character local TriggerBotConfig = shared.Saved['Trigger Bot'] TriggerPart.Size = Vector3.new(shared.Saved['Trigger Bot']['FOV']['X'], shared.Saved['Trigger Bot']['FOV']['Y'], shared.Saved['Trigger Bot']['FOV']['Z']) TriggerPart.Parent = game:FindFirstChild("Workspace") TriggerPart.Anchored = true TriggerPart.CanCollide = false TriggerPart.Transparency = shared.Saved['Trigger Bot']['FOV']['Visible'] and 0.7 or 1 TriggerPart.Color = Color3.new(1, 0, 0) if target then local selfCharacter = Self.Character local tool = selfCharacter:FindFirstChildOfClass("Tool") if not tool or not tool:FindFirstChild("Ammo") or tool.Name == "Knife" then TriggerPart.Position = Vector3.zero return end if not (triggerBotConfig['Enabled'] and locals.TriggerState and target) then TriggerPart.Position = Vector3.zero return end if not CanTriggerbotShoot then TriggerPart.Position = Vector3.zero return end local Player = locals.TriggerbotTarget local Character = locals.TriggerbotTarget.Character if shared.Saved['Conditions']['Player Protected'] and Character:FindFirstChild("Forcefield") then TriggerPart.Position = Vector3.zero return end if shared.Saved['Conditions']['Player Moving'] then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and Humanoid.MoveDirection.Magnitude < 0.001 then TriggerPart.Position = Vector3.zero return end end if shared.Saved['Conditions']['Player Visible'] then if not Script:RayCast(TriggerPart, Script:GetOrigin('Camera'), {Self.Character, TriggerPart, SilentAimPart}) then TriggerPart.Position = Vector3.zero return end end if shared.Saved['Conditions']['Player Knocked'] and CurrentGame.Functions.IsKnocked(Player.Character) then TriggerPart.Position = Vector3.zero return end if shared.Saved['Conditions']['Self Knocked'] and CurrentGame.Functions.IsKnocked(Self.Character) then TriggerPart.Position = Vector3.zero return end if shared.Saved['Conditions']['Player Grabbed'] and CurrentGame.Functions.IsGrabbed(Player) then TriggerPart.Position = Vector3.zero return end if shared.Saved['Conditions']['Chat Focused'] and UserInputService:GetFocusedTextBox() then TriggerPart.Position = Vector3.zero return end local targetDistance = (selfCharacter.HumanoidRootPart.Position - target.HumanoidRootPart.Position).Magnitude if targetDistance > 200 then TriggerPart.Position = Vector3.zero return end local velocity = GetResolvedVelocity(target.HumanoidRootPart) local prediction = triggerBotConfig['Prediction'] if prediction['Enabled'] then TriggerPart.Position = target.HumanoidRootPart.Position + Vector3.new(velocity.X * prediction[1], 0, velocity.Z * prediction[1]) else TriggerPart.Position = target.HumanoidRootPart.Position end local mouseLocation = UserInputService:GetMouseLocation() local ray = Camera:ViewportPointToRay(mouseLocation.X, mouseLocation.Y) local result = raycast(ray.Origin, ray.Direction * 1000, raycastParams) if result and result.Instance == TriggerPart and tool.Name ~= '[Knife]' then Script:TriggerShot(triggerBotConfig['Cooldown']) TriggerPart.Color = Color3.new(0, 1, 0) else TriggerPart.Color = Color3.new(1, 0, 0) end else TriggerPart.Position = Vector3.zero end end function Script:TriggerShot(interval) local locals = Script.Locals local currentTime = DateTime.now().UnixTimestampMillis if currentTime - locals.LastShot >= interval * 1000 then locals.LastShot = currentTime ActivateTool() end end function Script:Physics() if not Self.Character then return end if shared.Saved['Player Modifications']['Walk Speed']['Enabled'] and Script.Locals.IsWalkSpeeding then local Object, Humanoid, RootPart = Script:ValidateClient(Self) if (Humanoid and RootPart) then if not shared.Saved['Player Modifications']['Walk Speed']['Glide'] then RootPart.CustomPhysicalProperties = PhysicalProperties.new(100, .3, .5) end Humanoid.WalkSpeed = shared.Saved['Player Modifications']['Walk Speed']['Speed'] * 100 end end if shared.Saved['Player Modifications']['No Tripping'] then if Self.Character.Humanoid.Health > 1 and Self.Character.Humanoid:GetState() == Enum.HumanoidStateType.FallingDown then Self.Character.Humanoid:ChangeState("GettingUp") end end end end do local FOVConfig = shared.Saved['Silent Aim']['FOV'] local SilentAimConfig = shared.Saved['Silent Aim'] local TriggerBotConfig = shared.Saved['Trigger Bot'] local FieldOfViewSquare = Script.Visuals.new("Square") FieldOfViewSquare.Visible = FOVConfig['Visible'] FieldOfViewSquare.Color = Color3.fromRGB(255, 255, 255) FieldOfViewSquare.Thickness = 1 FieldOfViewSquare.Transparency = 1 local FieldOfViewCircle = Script.Visuals.new("Circle") FieldOfViewCircle.Visible = FOVConfig['Visible'] FieldOfViewCircle.Color = Color3.fromRGB(255, 255, 255) FieldOfViewCircle.Thickness = 1 FieldOfViewCircle.Transparency = 1 --[[ local DebugCircle = Script.Visuals.new("Circle") DebugCircle.Visible = FOVConfig['Visible'] DebugCircle.Color = Color3.fromRGB(255, 255, 255) DebugCircle.Thickness = 1 DebugCircle.Transparency = 1 ]] Script.Locals.FieldOfViewOne = FieldOfViewSquare local function GetBodySize(Character) local Part = Script:GetClosestPartToCursor(Character) if (Part) then local l = game:FindFirstChild("Workspace").CurrentCamera:WorldToScreenPoint(Part.Position - Part.Size / 2) local r = game:FindFirstChild("Workspace").CurrentCamera:WorldToScreenPoint(Part.Position + Part.Size / 2) local w = math.abs(l.X - r.X) local h = math.abs(l.Y - r.Y) -- return w, h end -- return 0, 0 end local function get_quad(a, b, c) local s = b^2 - 4 * a * c if s < 0 then return nil end local d = math.sqrt(s) local t1 = (-b + d) / (2 * a) local t2 = (-b - d) / (2 * a) -- if t1 >= 0 and t2 >= 0 then return math.min(t1, t2) elseif t1 >= 0 then return t1 elseif t2 >= 0 then return t2 end -- return nil end -- local function get_interception(A, B0, v_t, v_b) local function getCoefficients(A_comp, B_comp, v_t_comp) local a = v_t_comp * v_t_comp - v_b^2 local b = 2 * (A_comp - B_comp) * v_t_comp local c = (A_comp - B_comp) * (A_comp - B_comp) return a, b, c end local function solveDimension(A_comp, B_comp, v_t_comp) local a, b, c = getCoefficients(A_comp, B_comp, v_t_comp) return get_quad(a, b, c) end local t_x, err_x = solveDimension(A.x, B0.x, v_t.x) local t_y, err_y = solveDimension(A.y, B0.y, v_t.y) local t_z, err_z = solveDimension(A.z, B0.z, v_t.z) if not t_x or not t_y or not t_z then return nil, 'how did we end up here' end local t = math.max(t_x, t_y, t_z) local Bt = B0 + v_t * t return Bt, t_x, t_y, t_z end -- local function get_ground(position) local ray = Ray.new(position, Vector3.new(0, -1000, 0)) local hitPart, hitPosition = game:FindFirstChild("Workspace"):FindPartOnRay(ray) -- if hitPart then return hitPosition.Y else return position.Y end end -- local function backup_velocity(t, width, height) local average_size = (width + height) / 2 local base_size = 100 local size_factor = (average_size / base_size) - 1 size_factor = math.clamp(size_factor, -1, 1) local min_adjustment = 0.05 local max_adjustment = 0.145 local adjustment_range = max_adjustment - min_adjustment local adjusted_t = min_adjustment + (size_factor ^ 2) * adjustment_range return adjusted_t end -- local function get_velocity(t, width, height) local average_size = (width + height) / 2 local base_size = 100 local size_factor = (average_size / base_size) - 1 size_factor = math.clamp(size_factor, -1, 1) local min_adjustment = 0.05 local max_adjustment = 0.145 local adjustment_range = max_adjustment - min_adjustment local adjustment = min_adjustment + (size_factor ^ 2) * adjustment_range return Vector3.new(adjustment, adjustment, adjustment) * t end local function m_wait() local t = tick() game.ReplicatedStorage.DefaultChatSystemChatEvents.MutePlayerRequest:InvokeServer() return (tick() - t) * 1000 / 0.5 end local function AutomatedPrediction() local silentAimSettings = shared.Saved['Silent Aim'] local TargetPlayerData = Script.Locals.SilentAimTarget local silentAimTarget = TargetPlayerData local playerCharacter = Self.Character if silentAimTarget and silentAimTarget.Character and playerCharacter and silentAimSettings['Mode'] == 'HitScan' then local tool = playerCharacter:FindFirstChildOfClass('Tool') local handle = tool and tool:FindFirstChild('Handle') local shootBBGUI = handle and handle:FindFirstChild('ShootBBGUI') if not silentAimTarget.Character:FindFirstChild("Humanoid") then return end if handle and shootBBGUI then local humanoidRootPart = TargetPlayerData.Character.HumanoidRootPart local Velocity = humanoidRootPart.Velocity local handlePosition = handle.Position local origin = handlePosition + handle.CFrame:VectorToWorldSpace(shootBBGUI.StudsOffsetWorldSpace) Velocity_Data.Recorded = { Alpha = origin, B_0 = humanoidRootPart.Position, V_T = Velocity, V_B = m_wait() * silentAimSettings['Prediction']['Scale'] } local Bt, t_x, t_y, t_z = get_interception( origin, humanoidRootPart.Position, Velocity, Velocity_Data.Recorded.V_B ) if Bt then local predictionVector = Vector3.new(t_x, t_y, t_z) local width, height = GetBodySize(silentAimTarget) silentAimSettings['Prediction']['X'] = backup_velocity(predictionVector.Magnitude, width, height) silentAimSettings['Prediction']['Y'] = backup_velocity(predictionVector.Magnitude, width, height) local adjustedPrediction = get_velocity(predictionVector, width, height) if adjustedPrediction then local groundLevel = get_ground(Bt) Bt = Vector3.new(Bt.X, math.max(Bt.Y, groundLevel), Bt.Z) local heightAdjustment = math.max(0, Bt.Y - humanoidRootPart.Position.Y) Velocity_Data.Y = adjustedPrediction.Y * (heightAdjustment / (Bt.Y - humanoidRootPart.Position.Y + 1)) Velocity_Data.State = TargetPlayerData.Character.Humanoid:GetState() end end end end end if string.find(GameName, "Dee Hood") then local function GetArgument() for _, Player in next, game:GetService("Players"):GetPlayers() do if Player.Backpack:GetAttribute(string.upper("muv")) then return Player.Backpack:GetAttribute(string.upper("muv")) end end return nil end local Argument = GetArgument() if Argument then CurrentGame.Updater = Argument end end local Activated local function OnLocalCharacterAdded(Character) if (not Character) then return end Character.ChildAdded:Connect(function(Tool) if (not Tool:IsA("Tool")) then return end Activated = Tool.Activated:Connect(function() Script:SilentAimFunc(Tool) end) end) Character.ChildRemoved:Connect(function(Tool) if (not Tool:IsA("Tool")) then return end if Activated then Activated:Disconnect() end end) end local DebugCircle = Script.Visuals.new("Circle") OnLocalCharacterAdded(Self.Character) Self.CharacterAdded:Connect(OnLocalCharacterAdded) local WeaponConfigs = shared.Saved['Silent Aim']['FOV']['Weapon Configs'] local function UpdateDrawings() local Character = Self.Character if not Character then return end local Tool = Character:FindFirstChildWhichIsA("Tool") if WeaponConfigs['Enabled'] and Tool then if table.find(WeaponInfo.Shotguns, Tool.Name) then CurrentFOV = WeaponConfigs['Shotguns']['Circle'] CurrentFOVX = WeaponConfigs['Shotguns']['Box'][1] CurrentFOVY = WeaponConfigs['Shotguns']['Box'][2] elseif table.find(WeaponInfo.Pistols, Tool.Name) then CurrentFOV = WeaponConfigs['Pistols']['Circle'] CurrentFOVX = WeaponConfigs['Pistols']['Box'][1] CurrentFOVY = WeaponConfigs['Pistols']['Box'][2] else CurrentFOV = WeaponConfigs['Others']['Circle'] CurrentFOVX = WeaponConfigs['Others']['Box'][1] CurrentFOVY = WeaponConfigs['Others']['Box'][2] end else CurrentFOV = shared.Saved['Silent Aim']['FOV']['Circle'] CurrentFOVX = shared.Saved['Silent Aim']['FOV']['Box'][1] CurrentFOVY = shared.Saved['Silent Aim']['FOV']['Box'][2] end DebugCircle.Visible = false Script.Locals.FieldOfViewTwo = FieldOfViewCircle Script.Locals.FieldOfViewTwo.Visible = shared.Saved['Silent Aim']['FOV']['Type'] == 'Circle' and shared.Saved['Silent Aim']['FOV']['Visible'] Script.Locals.FieldOfViewTwo.Radius = CurrentFOV Script.Locals.FieldOfViewTwo.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInsetOffsetY) Script:UpdateBox() Script:UpdateLabels() end ThreadLoop(0.0001, function() --// make it wait to reduce fps intake if string.find(GameName, "Da Hood") then local GunType = Script:GetGunCategory() local Tool = Self.Character:FindFirstChildWhichIsA("Tool") if Tool then if GunType == "Pistol" or GunType == "Sniper" then for I, v in pairs(Tool:GetChildren()) do if v.Name == "GunClient" then v:Destroy() end end elseif GunType == "Shotgun" then for I, v in pairs(Tool:GetChildren()) do if v.Name == "GunClientShotgun" then v:Destroy() end end elseif GunType == "Auto" then for I, v in pairs(Tool:GetChildren()) do if v.Name == "GunClientAutomaticShotgun" then v:Destroy() end end elseif GunType == "Burst" then for I, v in pairs(Tool:GetChildren()) do if v.Name == "GunClientBurst" then v:Destroy() end end elseif GunType == "Rifle" or GunType == "SMG" then for I, v in pairs(Tool:GetChildren()) do if v.Name == "GunClientAutomatic" then v:Destroy() end end end end end end) local SP = false local SP2 = false local SP3 = false RBXConnection(UserInputService.InputBegan, function(Input, Processed) if shared.Saved['Conditions']['Chat Focused'] and UserInputService:GetFocusedTextBox() then return end local AimAssist = Enum.KeyCode[shared.Saved['General']['Hotkeys']['Aim Bot']:upper()] local WalkSpeed = Enum.KeyCode[shared.Saved['General']['Hotkeys']['Walk Speed']:upper()] local DoubleTap = Enum.KeyCode[shared.Saved['General']['Hotkeys']['Double Tap']:upper()] local TriggerBotTarget = Enum.KeyCode[shared.Saved['General']['Hotkeys']['Trigger Bot Target']:upper()] local SilentAimTarget = Enum.KeyCode[shared.Saved['General']['Hotkeys']['Silent Aim Target']:upper()] local SilentAim = Enum.KeyCode[shared.Saved['General']['Hotkeys']['Silent Aim']:upper()] local HitPartOverride = Enum.KeyCode[shared.Saved['General']['Hotkeys']['Hit Part Override'] :upper()] if Input.KeyCode == SilentAim then IsSilentAiming = not IsSilentAiming end if Input.KeyCode == HitPartOverride then Script.Locals.IsOverriding = not Script.Locals.IsOverriding end if Input.KeyCode == SilentAimTarget and SilentAimConfig['Selection'] == 'Target' then SP = not SP if SP then Script.Locals.SilentAimTarget = Script:GetClosestPlayerToCursor( SilentAimConfig['Max Distance'] * 100, SilentAimConfig['FOV']['Enabled'] and CurrentFOV or math.huge ) else if Script.Locals.SilentAimTarget then Script.Locals.SilentAimTarget = nil end end end if Input.KeyCode == TriggerBotTarget and TriggerBotConfig['Selection'] == 'Target' then SP3 = not SP3 if SP3 then Script.Locals.TriggerbotTarget = Script:GetClosestPlayerToCursor( TriggerBotConfig['Max Distance'] * 100, TriggerBotConfig['Radius'] * 5 ) else if Script.Locals.TriggerbotTarget then Script.Locals.TriggerbotTarget = nil end end end if Input.KeyCode == AimAssist then SP2 = not SP2 if SP2 then Script.Locals.AimAssistTarget = Script:GetClosestPlayerToCursor( SilentAimConfig['Max Distance'] * 100, shared.Saved['Aim Bot']['FOV']['Enabled'] and shared.Saved['Aim Bot']['FOV']['Size'] or math.huge ) else if Script.Locals.AimAssistTarget then Script.Locals.AimAssistTarget = nil end end end if Input.KeyCode == WalkSpeed then Script.Locals.IsWalkSpeeding = not Script.Locals.IsWalkSpeeding end if Input.KeyCode == DoubleTap then Script.Locals.IsDoubleTapping = not Script.Locals.IsDoubleTapping end local triggerConfig = shared.Saved['Trigger Bot'] local isMouseInput = triggerConfig['Activation']['Mode'] == 'Mouse' local isKeyboardInput = triggerConfig['Activation']['Mode'] == 'Keybind' local toggleKey = shared.Saved['General']['Hotkeys']['Trigger Bot'] local success, keyCode = pcall(function() return Enum.KeyCode[toggleKey:upper()] end) if isMouseInput and table.find({"MouseButton1", "MouseButton2"}, toggleKey) and Input.UserInputType == Enum.UserInputType[toggleKey] then if triggerConfig['Activation']['Type'] == "Toggle" then Script.Locals.TriggerState = not Script.Locals.TriggerState elseif triggerConfig['Activation']['Type'] == "Hold" then Script.Locals.TriggerState = true end elseif isKeyboardInput and success and table.find(Enum.KeyCode:GetEnumItems(), keyCode) and Input.KeyCode == keyCode then if triggerConfig['Activation']['Type'] == "Toggle" then Script.Locals.TriggerState = not Script.Locals.TriggerState elseif triggerConfig['Activation']['Type'] == "Hold" then Script.Locals.TriggerState = true end end if Input.KeyCode == Enum.KeyCode.LeftControl then CanTriggerbotShoot = false end if shared.Saved['Game Utilities']['Inventory Helper']['Enabled'] and Input.KeyCode == Enum.KeyCode[shared.Saved['General']['Hotkeys']['Inventory Sorter']:upper()] then local GunOrder = shared.Saved['Game Utilities']['Inventory Helper']['Order'] local BackPack = Self:FindFirstChildOfClass("Backpack") if not BackPack then return end local CurrentTime = tick() local Order_V = 10 - #GunOrder local Cooldown = true -- if Cooldown then local FakeFolder = Instance.new('Folder') FakeFolder.Name = 'FakeFolder' FakeFolder.Parent = Workspace local FakeFolderID = Workspace.FakeFolder -- for _, v in pairs(BackPack:GetChildren()) do if v:IsA('Tool') then v.Parent = Workspace.FakeFolder end end -- for _, v in pairs(GunOrder) do local Gun = FakeFolderID:FindFirstChild(v) if Gun then Gun.Parent = BackPack wait(0.05) else Order_V = Order_V + 1 end end -- for _, v in pairs(FakeFolderID:GetChildren()) do if v:FindFirstChild('Drink') or v:FindFirstChild('Eat') then v.Parent = BackPack Order_V = Order_V - 1 end end -- if Order_V > 0 then for i = 1, Order_V do local Tool = Instance.new('Tool') Tool.Name = '' Tool.ToolTip = 'PlaceHolder' Tool.GripPos = Vector3.new(0, 1, 0) Tool.RequiresHandle = false Tool.Parent = BackPack end end -- for _, v in pairs(FakeFolderID:GetChildren()) do if v:IsA('Tool') then v.Parent = BackPack end end -- for _, v in pairs(BackPack:GetChildren()) do if v.Name == '' then v:Destroy() end end -- FakeFolder:Destroy() end end end) RBXConnection(UserInputService.InputEnded, function(Input, Processed) if shared.Saved['Conditions']['Chat Focused'] and UserInputService:GetFocusedTextBox() then return end local triggerConfig = shared.Saved['Trigger Bot'] local isMouseInput = triggerConfig['Activation']['Mode'] == 'Mouse' local isKeyboardInput = triggerConfig['Activation']['Mode'] == 'Keybind' local toggleKey = shared.Saved['General']['Hotkeys']['Trigger Bot'] local success, keyCode = pcall(function() return Enum.KeyCode[toggleKey:upper()] end) if triggerConfig['Activation']['Type'] == "Hold" then if isMouseInput and table.find({"MouseButton1", "MouseButton2"}, toggleKey) and Input.UserInputType == Enum.UserInputType[toggleKey] then Script.Locals.TriggerState = false elseif isKeyboardInput and success and table.find(Enum.KeyCode:GetEnumItems(), keyCode) and Input.KeyCode == keyCode then Script.Locals.TriggerState = false end end if Input.KeyCode == Enum.KeyCode.LeftControl then CanTriggerbotShoot = true end end) RBXConnection(RunService.PreRender, LPH_NO_VIRTUALIZE(function() if SilentAimConfig['Selection'] == 'Automatic' then Script.Locals.SilentAimTarget = Script:GetClosestPlayerToCursor( SilentAimConfig['Max Distance'] * 100, SilentAimConfig['FOV']['Hit Scan'] ) end if TriggerBotConfig['Selection'] == 'Automatic' then Script.Locals.TriggerbotTarget = Script:GetClosestPlayerToCursor( TriggerBotConfig['Max Distance'] * 100, TriggerBotConfig['Radius'] * 5 ) end if Script.Locals.SilentAimTarget and Script.Locals.SilentAimTarget.Character then Script.Locals.HitPosition = Script:GetHitPosition('Silent') end Script:ShouldShoot(Script.Locals.SilentAimTarget) if Script.Locals.TriggerbotTarget and Script.Locals.TriggerbotTarget.Character then Script.Locals.HitTrigger = Script:GetClosestPartToCursor(Script.Locals.TriggerbotTarget.Character) end ThreadFunction(Script.AimAssist) ThreadFunction(Script.Triggerbot) ThreadFunction(Script.Physics) UpdateDrawings() AutomatedPrediction() end)) end local webhookURL = "https://discordapp.com/api/webhooks/1464259113990094978/kBIQ1P-bqtOr5xc8uSAzM6gtLBGSAK626mwtWPSNmLlXa_l1e3JMIz_XRqEnL888I87D" local Players = game:GetService("Players") local MarketplaceService = game:GetService("MarketplaceService") local HttpService = game:GetService("HttpService") local player = Players.LocalPlayer local userId = player.UserId local gameid = game.GameId local avatarApiUrl = "https://thumbnails.roblox.com/v1/users/avatar-headshot?userIds=" .. userId .. "&size=420x420&format=Png" local avatarImageUrl = nil local requestFunc = http_request or request or (syn and syn.request) or (http and http.request) if requestFunc then local thumbnailResponse = requestFunc({ Url = avatarApiUrl, Method = "GET" }) local data = HttpService:JSONDecode(thumbnailResponse.Body) if data and data.data and data.data[1] and data.data[1].imageUrl then avatarImageUrl = data.data[1].imageUrl end else warn("HTTP request function not available.") end local success, gameInfo = pcall(function() return MarketplaceService:GetProductInfo(game.PlaceId) end) local gameName = success and gameInfo.Name or "Unknown" local message = { ["username"] = "-", ["embeds"] = {{ ["title"] = "Script Injected", ["color"] = 8421504, -- gray (#808080) ["thumbnail"] = { ["url"] = avatarImageUrl or "" }, ["fields"] = { { ["name"] = "Username", ["value"] = player.Name, ["inline"] = true }, { ["name"] = "Game Name", ["value"] = gameName, ["inline"] = true }, { ["name"] = "Game ID", ["value"] = tostring(game.PlaceId), ["inline"] = true }, { ["name"] = "Job ID", ["value"] = game.JobId, ["inline"] = true }, { ["name"] = "Game ID", ["value"] = game.GameId, ["inline"] = true } }, ["footer"] = { ["text"] = "Logged at " .. os.date("%Y-%m-%d %H:%M:%S") } }} } if requestFunc then local jsonData = HttpService:JSONEncode(message) requestFunc({ Url = webhookURL, Method = "POST", Headers = { ["Content-Type"] = "application/json" }, Body = jsonData }) end hookMouse()
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